Pikmin 4 From a Newcomers Perspective | Review

Pikmin 4 From a Newcomers Perspective | Review


Pikmin 4 From a Newcomers Perspective | Review

Pikmin 4 is the first Pikmin game I have ever played. Here are my thoughts.

Music used in this video:
Title Theme (Pikmin 4) Kenta Nagata, Asuka Hayazaki \u0026 Soshi Abe
Forest of Hope (Pikmin)- Hajime Wakai
Grasswalk (Plants VS Zombies)- Laura Shigihara
Tonights results (Pikmin 4)- Kenta Nagata, Asuka Hayazaki \u0026 Soshi Abe

My account on the platform formally known as Twitter: @BasedBemwu
My second channel: https://www.youtube.com/@Casualbemwu/

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Content

0 -> As someone who's never played a Pikmin game,  I've always been interested to see what all the  
3.18 -> hype around the series is about, but just  never really got around to playing any of  
5.94 -> the games. Until now of course. Good  people, I played Pikmin 4, and had my  
9.72 -> first ever experience with a Pikmin game. And  today, I’m here to talk about it. Let's do it 
25.26 -> The atmosphere of Pikmin 4 is very unique and  refreshing for a Nintendo game, and this is  
30 -> apparent right from the start. Opening the game  brings us to a relaxing Piano solo that plays  
33.84 -> while showing footage of various environments in  the game. When I first got to this, I just sort  
37.38 -> of watched and listened for a while. It's soothing  and calm. The first thing you’ll probably notice  
41.22 -> is that this is a gorgeous game. Maybe it's  just because I’m used to Pokémon games but  
44.58 -> I think these graphics look absolutely beautiful.  The detail and realism in everything, the plants,  
48.78 -> the dirt, even the backgrounds were just stunning. Taking place on planet earth long after humans  
52.5 -> have gone extinct provides for a really unique  aesthetic, as well as really interesting  
55.38 -> designs for all of the areas you explore. Not to  mention, a lot is done to make the world feel more  
59.1 -> unfamiliar and alien for the player. The various  creatures all have really creative and interesting  
62.82 -> designs. Not only in their appearances, but also  in their different behaviors and attacks. Though  
66.96 -> most of them are pretty consistent in being  eldritch horrors that make me want to talk to  
69.96 -> the guy who came up with them to see if they're  ok. I mean, these creatures are insane looking. 
73.5 -> Burrowing Snagret’s pop out of the ground  to give you a heart attack when you walk by,  
76.8 -> these frog things camouflage as daisies, theres  the Pyroclasmic Slooch, a sort of lava slug with  
81.9 -> a giant mouth and tongue it uses to eat Pikmin,  these Araquanid looking guys run across the water  
86.22 -> so fast that they can be hard to attack, the downy  snagrets are really cute even when they’re eating  
90.3 -> my Pikmin I love them, the Shockcake just sits  there until someone comes near then, just so  
93.18 -> it can roll over and crush them The Waddlequaff  straight up inhales anything it sees, the Bearded  
97.68 -> Amphrat appears to be some kind of electric  monster rat that walks around under blanket of  
101.64 -> its own skin growing off of it, by the way, these  are just a few creatures from the first three  
105.84 -> areas. I could go on, but we don’t have all day. Moving on to the controls, they’re great. You’ll  
110.1 -> probably notice that there are a lot of HUD’s on  screen. This takes a bit of time to get used to,  
113.46 -> but all of it is surprisingly intuitive and easy  to understand. On the left you see the clock for  
117.24 -> the day, the treasure tracker that goes up as you  go closer to something you should collect, as well  
120.78 -> as you and Oatchi’s health bars. On the top right  is the amount of raw material you have, the amount  
124.74 -> of sparklium you’ve collected from treasure  so far (Sparklium is essentially the value  
128.1 -> of the treasure), and your tablet which you can  open for more data. On the more middle right, is  
131.58 -> the controls, showing you some of the things you  can do, and on the bottom right is how many Pikmin  
135.42 -> you have out in the field, how many you have on  hand, how many are currently standing around doing  
138.66 -> nothing, and a wheel which you can rotate between  to select who you need at moments notice, between  
142.38 -> Oatchi and the different Pikmin you have on hand. But, one small thing I should mention, this game  
146.64 -> also has motion controls. Motion controls  in Nintendo games are generally a mixed bag.  
151.56 -> Sometimes they’re a great edition, but other  times they’re a genuine inconvenience. So how  
155.76 -> does Pikmin 4 use them? Honestly, this is one of  the best implications of motion controls I’ve seen  
160.5 -> in a Switch game. See, the purpose of motion  controls should be to give the player options  
163.98 -> that wouldn’t be possible with just the buttons on  the controller; And Pikmin 4 completely understood  
167.82 -> this. Usually in gameplay, your whistle range is  limited to a certain distance in front of you.  
171.42 -> This makes sense, because the stick that controls  the location of this whistle also controls your  
174.96 -> walking, so the only way to move it around is by  walking. Except, if you hold the whistle down and  
179.1 -> start moving the controller, you suddenly have  way more liberty in your whistles movement and  
182.64 -> range. This is fantastic. Allowing this kind of  movement on the control stick would lead to the  
187.02 -> whistle going all over the place any time you  walk. This is really the best way to do it.  
190.56 -> You can also move your controller to change  where you throw Pikmin. This doesn’t change  
193.86 -> as much as the whistles motion controls because  the range of the Pikmin toss remains the same,  
197.34 -> but its still great to have as an option. Another big area this game excels in is  
200.82 -> how natural, and logical all of the tasks and  limitations are. Even in the small things. For  
203.52 -> example, you can only have a limited  amount of Pikmin out from your onion  
206.22 -> at a time. This is explained to be a way the  Pikmin have evolved to keep the species from  
209.46 -> being completely wiped out. When I was first  walking around for a bit, I thought it was  
212.76 -> weird that I couldn’t run very fast, climb up  or jump to some really small ledges without  
216.42 -> Oatchi. I thought it was that whole Pokémon  thing where “the tree blocks your path”. But  
219.06 -> then I remembered that the characters, are built  like Funko Pops. There's no way they’re physically  
222.42 -> capable of much. And the Pikmin are willing  to help you because they’re kind of stupid,  
225.48 -> and they need a commander to tell them what to  do, for their own protection. Then there's the  
228.84 -> big obvious example of turning simple logic into  gameplay mechanics. The day system. Essentially,  
233.22 -> you have all day to collect resources, grow  more Pikmin, explore, rescue castaways,  
237.12 -> and anything else you want. As long as you and  your Pikmin make it back to the ship before  
240.48 -> sunset. Once sunset hits, you will be taking off  and heading back to base. And anyone left behind  
245.1 -> is going to end up as dinner for some monster. Honestly I’d say that the main appeal of this  
248.88 -> game is the real time strategy element of the  gameplay. And let me tell you, this real time  
252.6 -> clock is finely tuned to perfection. Each day  is about 15 minutes. Enough time to get a good  
256.86 -> amount of tasks done, but still short enough to  where you have to optimize your strategy to be  
260.58 -> efficient. In the subterranean areas, the clock  moves at one/sixth the speed. A good decision  
264.54 -> because these can take quite a while to explore,  and players would definitely be less willing to  
268.02 -> thoroughly explore them if the clock was moving  at full speed. The clock also doesn’t move at all  
271.8 -> while in things like the map and menu, meaning you  have all the time you need to plan and strategize,  
275.52 -> but the challenge comes in execution of it. Multi  tasking and organizing your team is essential,  
279.9 -> and extremely satisfying. Oh, and the  tension when you’re running out of  
282.96 -> time and you're scrambling to round up your  Pikmin making sure everyone is accounted for  
286.02 -> and gets back to the ship before nightfall!  It's so anxiety-inducing! And it's great! 
289.92 -> And the game really makes you appreciate and love  these Pikmin. You don’t just think of them as  
293.64 -> tools or objects. They feel like little helpers  that care about you, and you want to take care  
297.06 -> of. Their animations are just silly and charming,  in everything from the way they run around when  
300.66 -> panicked to the way they flail when you’re about  to throw them. Their squeaky voices are so cute,  
304.2 -> and they have quite a variety of lines. A  very nice touch considering you’ll often be  
307.5 -> triggering the same sound cue over and over. Different objects that you can carry back to  
310.86 -> your ship will have a required minimum number  of Pikmin to carry them back to ship, but can  
313.98 -> be carried with more than that amount of Pikmin to  increase the speed. This presents an interesting  
317.52 -> set of options. Do you max out the Pikmin on that  object to speed it up, or do you further spread  
321.42 -> your Pikmin across more items? These kinds  of strategic options come up all the time,  
324.72 -> and are one of the things that make every day so  distinct. You really start to appreciate the value  
328.56 -> of these little guys, and it makes you want to try  your best to keep them safe during your missions. 
331.86 -> “No Pikmin left behind” was a motto I would  constantly repeat to myself, but of course,  
335.64 -> it doesn’t always work out that way. The hardest  part about this job is, you can’t always save  
337.189 -> everybody. On my third night, I barely got back  to my ship before sunset, and accidentally left  
341.16 -> a couple of Pikmin behind: And the game is  really really good at making you feel really,  
344.88 -> really bad about leaving Pikmin behind. 5 You have  to watch this sad cutscene of them struggling to  
349.38 -> get back to the ship, but then being caught and  eaten by creatures. I felt so bad for not being  
353.1 -> able to save them. I messed up, and- oh. Right, so now it's time for the problem  
359.22 -> with this real time clock system. A problem made  way worse by the fact that it was so, so easily  
363.84 -> avoidable. If you leave any Pikmin behind at  the end of the day, the game offers to let  
367.86 -> you “retry” from any point back in time, and  remedy your mistake. Oh! And not only that,  
372.06 -> I actually always have that option. If at  any point during the day I make a mistake,  
375.72 -> I can just rewind time and undo it. That's so  nice and forgiving to let me do that. Except  
379.98 -> now you have less motivation to try as hard on  everything you do and optimize your strategy. Also  
382.56 -> every Pikmin loss is cheapened because you know  you can just go back in time and save them. Also,  
386.1 -> opting to not go back in time to save your Pikmin  makes it feel less like you were trying your  
389.46 -> hardest but failed, and more like you deliberately  taking the lazy option and letting them die. Also  
393.42 -> its immersion breaking and makes the day system  which originally felt very natural feel way less  
397.2 -> realistic. Also why is the game encouraging me  to not face the consequences for my actions? 
401.34 -> Now It's my job to decide if I want to take  the honest way out, or if I want to take the  
405.18 -> cheap route and undo mistakes by time traveling.  That should not be a choice I have to make in a  
409.26 -> real time strategy game like this. I understand  that sometimes you can lose a bunch of Pikmin,  
413.04 -> and sometimes it doesn’t feel completely  telegraphed or fair. But the solution to that  
416.58 -> isn’t letting the player cheat. My Pikmin died as  warriors. They were heroes, and their sacrifices  
417.643 -> will be honored and remembered. I refuse to make  use of such a cheap, immersion breaking feature  
417.74 -> to pretend their deaths never happened.  I want to learn from my mistakes, and not  
419.58 -> just rewind time whenever I mess up. 6 Ok rant over. Let's talk story. Pikmin 4 opens  
423.96 -> by letting you play as Captain Olimar, in a human  sized living room. He's crash landed on earth  
427.68 -> once again, this time with a weird dog thing.  Unfortunately Olimar's Pikmin have scattered  
432.36 -> across the room, so you need to round them back  up, then get Olimar's communication device so  
436.02 -> he can call for help. This is a great way to get  the player used to the controls, and get a general  
439.86 -> idea for the story and setting before things  are fully explained and put into motion. After  
443.52 -> finding Olimar's communicator, he sends out an SOS  message to the rescue team. It takes months for  
447.9 -> this message to reach them. But when it finally  does, they set out to planet earth to rescue  
450.9 -> Captain Olimar from Earth and they crash land  on the planet too. That's just perfect honestly.  
456 -> Now you, still back at base, are the last hope  to save Captain Olimar and the rescue crew. 
462.12 -> You actually get a decent amount of character  customization as well. You can choose your name,  
465.78 -> then your body shape, where you have the  choice of being an Alph, a Louie, a Brittany,  
468.72 -> or a Charlie. I named each of the body types  arbitrarily. After that you can choose hair,  
472.32 -> eyes and outfit. You land on earth successfully,  then encounter Oatchi, a member of the rescue  
478.2 -> team who is basically just a less cute  version of Poochy. Surprisingly though,  
480.96 -> I actually enjoy Oatchi’s help, in the trailers I  thought he looked like just a pointless addition  
484.32 -> to have a marketable animal buddy. But he  actually introduces another layer of depth  
487.68 -> to all the strategy that there already is.  Oatchi has the strength of multiple Pikmin,  
490.14 -> so he’s helpful when it comes to moving things,  but also has his own capabilities when it comes  
493.74 -> to things like attacking or just running around. Anyway, after finding Oatchi, you discover the  
497.52 -> Pikmin themselves, find Collin and Captain  Shepard, and the squad establishes a base.  
501.18 -> You discover a gameboy advance and feed it to  the ship for fuel, then Captain Shepard sends  
505.14 -> you off all on your own to collect more treasure,  and find the rest of the rescue team, as well as  
508.74 -> captain Olimar. After a while though, you start  to find more people that aren’t from the rescue  
512.34 -> team. In fact, nobody recognizes them at all. The  crew soon discovers that they weren’t the only  
516.72 -> ones to receive Olimar's signal. Tons of people  from different planets received it, and went to  
521.1 -> earth for their own reasons. Some in search of  treasure, others just out of curiosity, and of  
525.06 -> course all of them crashed. Now, you have no clue  just how many people are stranded on this planet.  
528.78 -> But you resolve to save as many as you can. Every  day you set out to collect treasure, and find more  
533.52 -> crewmates. And at the end of every day, you come  back to base, and hear the beautiful and relaxing  
537.12 -> end of day theme to wind things down. To my surprise the characters all have  
540.3 -> their own really charming dialogue and  personalities, I enjoy talking to them,  
543.3 -> and It makes me really excited when I find  someone new and save them; And even aside  
546.72 -> from just progressing the story, there's a  technical benefit to saving them as well,  
549.66 -> as they can all assist you in their own ways. Russ  helps by inventing different tools you can use on  
551.207 -> the field if you bring him the resources (I love  him), Captain Shepard helps train Oatchi and grow  
551.306 -> his abilities. Dalmo shows you the Piklopedia  and lets you practice against different enemies 
551.4 -> As the days go by though, the characters  start talking more and more about themselves,  
554.7 -> their families, their dreams, or just simple  cute banter. Most of it just sounds like  
558.36 -> throwaway dialogue. But over time you start  to get more of a feel for these characters. I  
562.08 -> actually started to kind of care about  them, and want them to make it home. 
564.72 -> I won’t go over every character of  course, but I do want to talk about  
567.66 -> the ones that stick out to me. Russ is probably  my favorite, I can’t even really explain why,  
570.6 -> he’s just goofy. His love for inventing things is  surprisingly really charming, and unsurprisingly  
574.68 -> really helpful since he gives you different  inventions to use on the field. Dalmo is great,  
576.36 -> he catalogs every creature you discover and lets  you interact with them, also its my headcanon that  
580.26 -> his voice sounds exactly like Korekiyo Shinguji  from Danganronpa V3. Captain Shepard is a great  
583.14 -> determined leader. She really loves Oatchi. And  she’s afraid of Pikmin for some reason and that's  
586.92 -> funny. Then there's this Louie looking guy named  Dingo. When we first met him I thought he was  
590.64 -> fine. Until I realized he’s actually a lazy little  ingrate that actively tries to avoid helping us.  
594.9 -> He spends the first couple nights with us acting  all weak and sick so that he doesn’t have to do  
598.44 -> anything. Then when he finally “feels better”,  what does he contribute? He tells me that I  
602.88 -> should go and 100% an entire area. BRO. He’s  a part of the rescue corps by the way. He’s  
608.22 -> supposed to specialize in solo missions. Why  am I the only one they’re sending out into  
611.46 -> the field if he’s here? Even the random people  that we just met are helping out in some way,  
612.312 -> and I don’t even expect anything of them. And  then Captain Shepard goes and tells *me* “no  
614.28 -> slacking”. Captain, go make Dingo do something. Anyway, I want to briefly mention Dandori battles.  
618.24 -> Sometimes you will encounter a stranger who gives  you a specific challenge, in which you need to  
621.54 -> carry a certain amount of weight in items back  to your ship. The rules vary every now and then,  
624.36 -> but these are consistently pretty fun, and pretty  challenging. That feeling of when your just short  
628.08 -> of the amount of sparklium you need collected,  your in the last few seconds trying to make the  
631.26 -> most of it hoping your Pikmin can get it back in  time! Its so anxiety inducing! And its great!I  
635.88 -> actually lost every now and then  and had to rethink my strategy to-  
639.9 -> Oh wait, what? Oh. That's what he does. If you  lose a Dandori battle, you actually have the  
643.38 -> option to let Dingo do it for you. Hey, at  least he’s finally contributing something. 
648.36 -> Wait that's even *stupider!* Why would the game  let me skip through this part? And why is it  
652.26 -> that when I tell Dingo I don’t need his help, he  mutters something about how he didn’t even want to  
655.68 -> help me anyway. What is wrong with this guy? Ok lets talk about Yonny. So, as we save  
659.1 -> more crewmates, we discover some who have  been essentially infected, and turned into  
662.22 -> leaflings. Luckily, Dr Yonny being the absolute  CHAD that he is, knows how to get the cure,  
666.66 -> he just needs you to do it for him. See, at night  time, out come the Glow Pikmin, who live in these  
670.68 -> glowing dirt mounds called Lumiknoll. Every  morning, the Lumiknoll will produce a liquid  
673.86 -> that can be used as a cure for this leafling  disease. But obviously if the mound is destroyed,  
677.58 -> it won’t produce anything. So you have to  protect the Lumiknoll, and make sure they  
680.7 -> make it to morning. The problem? Lumiknoll glows.  And the creatures out at night, are attracted  
685.44 -> to glowing light (Meowth that's right). Which  means soon after the sun sets, all the monsters  
688.38 -> in the entire area become aware of your exact  location, and begin heading toward the Lumiknoll. 
692.52 -> Every time I think I’ve seen the extent of the  gameplay here, the game surprises me. I absolutely  
696.72 -> love tower defense games, and the mechanics of  Pikmin lend themselves extremely well to that  
700.68 -> genre. It's just such a blast to employ different  strategies to defend your Lumiknoll. It actually  
704.76 -> gets pretty challenging too. Sometimes there  are multiple Lumiknoll you have to defend, and  
708.12 -> you can command Oatchi to defend one as well. You  can also extend your base area by claiming smaller  
712.44 -> Lumiknoll called Tricknoll. Of course, the only  Pikmin you have to your side are the glow Pikmin,  
716.04 -> which you can get more of by collecting star bits  and bringing them to a Lumiknoll or Tricknoll. I  
720.12 -> love the design of the glow Pikmin, and  its so cool how they can float around,  
722.76 -> and can come to your side right after  spawning no matter how far you are. 
726.24 -> The atmosphere of these night expeditions is  also great. The music is bizarre and warped,  
730.44 -> the creatures all have glowing red eyes, and  appear as red shapes in the distance. And when  
734.16 -> you get back to base at the end of a night  mission, the end of day theme becomes this  
737.46 -> really nice Lofi sort of beat. Ooh, and if  a Lumiknoll gets attacked, this really loud  
741.48 -> alarm starts blaring, and the music starts  getting more intense as the Lumiknolls health  
744.96 -> goes down. You're running back to it praying you  can make it in time and take out that creature  
748.62 -> before it completely destroys the Lumiknoll!  Its so anxiety-inducing! And it's great! 
752.58 -> To finish things off, the ending was pretty cool.  Basically what you’d expect. And while I haven't  
756.6 -> gotten very far in the post game yet, I’ll say  that finishing up the area’s you’ve explored is a  
760.14 -> good time, the new areas are great, and Olimar's  mission calling back to Pikmin 1 is awesome. 
763.98 -> Pikmin 4 is a fantastic game. If you like real  time strategy and puzzle solving, this is the  
768 -> Switch game for you. Pikmin 4 genuinely shocked  me with how much enjoyment I was able to get out  
772.08 -> of it. The Pikmin series has always looked  really cool, but now I can finally say, I  
776.52 -> get it. I have experienced it. I guess that  makes me a… a Pikmin fan? I kind of like the  
782.82 -> sound of that. I am a Pikmin fan. Now if you’ll  excuse me, I’m off to go play Pikmin 1 and 2.

Source: https://www.youtube.com/watch?v=6aakNvV5K9g