LGR - The Sims 4 Growing Together Review

LGR - The Sims 4 Growing Together Review


LGR - The Sims 4 Growing Together Review

Gameplay and overview of the THIRTEENTH expansion pack to The Sims 4. This time it’s all about fleshing out how sims interact and evolve over each life state. Treehouses to build, infants to parent, bikes to ride, milestones and quirks to unlock… Is it worth the $40 price tag? Let’s see!

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Content

0.359 -> [SIMple jazz music plays] [computer buzzes, beeps]
5.1 -> Herrrre we go again, the annual Sims 4 expansion  pack review. This time it’s the vaguely-titled  
13.26 -> Growing Together, lucky expansion number thirteen  for The Sims 4. Following in the footsteps of the  
20.4 -> Parenthood pack, with a wee bit of the old Sims 3  Generations sprinkled in, Growing Together seeks  
27.3 -> to flesh out existing interactions and add  complexity to its interdependent systems. In  
33.54 -> other words, sims should feel more “believable,”  in a social sense. With a heavy emphasis on their  
40.02 -> earliest years, from birth on up to adolescence!  The most notable addition is a new life state:  
47.4 -> infant, falling between newborn and toddler.  Now, they made a big deal about the free infants  
54 -> update, which adds them to the game for all  players at no charge. And while that’s great,  
59.28 -> the fact is you’re missing a majority of  what makes the infant life stage engaging,  
64.08 -> unless you pay $40 for Growing Together. Like  sure, free infants are still fun lil gremlins,  
71.16 -> crawling around gettin’ into trouble, babbling  incoherently, and makin’ messes. But they feel  
76.92 -> incomplete, because they are, lacking plenty of  progression and personality. And the absence of  
83.04 -> several related objects feels stingy. So  like when changing, caregivers just pick  
88.56 -> infants up and toss their dirty diapers on the  floor, cuz hampers and changing tables are only  
94.14 -> part of the paid expansion. And youngins can’t  develop their own traits or track key memories,  
100.26 -> since quirks and milestones are again exclusive  to the full $40 pack. You do at least get some  
107.16 -> free cribs, clutter, clothing, furniture, and new  baby-friendly fences and childproofing options.  
112.8 -> But it still feels scroogelike to leave out basics  like changing tables and dynamic personalities.
119.94 -> That said, if you do buy the pack, there’s a lotta  neat stuff on offer. Particularly if you’re into  
126.72 -> the whole family/legacy-focused simming style.  And even if not, whatever, there’s arguably a  
132.96 -> little something for everyone in Growing Together.  It starts in the new world of San Sequoia, divided  
138.96 -> up into the usual trio of subdivisions, with four  lots each. It’s a pleasant-looking harbor town,  
145.68 -> inspired by parts of San Francisco with a few  Pacific Northwest vibes thrown in for good  
151.26 -> measure. Wharfs and piers, beaches and quayside  areas, a movie theater rabbit hole building,  
158.52 -> fountain-filled parks and gardens, with  power-walkable pathways near the old fish  
163.92 -> canneries. It’s a rather empty world all things  considered, but it’s nice to look at. And I really  
170.58 -> like that cable-stayed bridge dominating the  landscape, looming large regardless of where in  
175.86 -> town you happen to be. So, once you’ve fought  off an army of real estate investment firms  
181.62 -> and actually buy your own bay area home,  you’re free to continue living as before,  
186 -> or begin a SimFamily. Either the uh, traditional way.
191.335 -> Or the new way, with [♪SCIENCE!♫]
194.138 -> Yes, Science Babies are now a thing. Just pull up the  app on your phone and order yourself a child,  
200.16 -> made with any adult sim in the game. Doesn’t  matter who, as long as your friendship level  
205.74 -> is high enough, you can combine genes and bring  home a fresh new Science Baby in an afternoon.  
211.68 -> You can even make one by yourself through  anonymous surrogacy, no friends required!  
216.48 -> And breastfeeding is now a thing, available to  all sims. So long as they have the lactation  
223.02 -> checkbox ticked in Create-A-Sim, you’ve got milk.  There are now also things like C-section scars and  
230.16 -> stretch marks available, along with all the  standard new clothing, hair, and accessories  
234.9 -> expected from a new expansion pack like this  one. Mostly for young adults and beyond as usual,  
241.26 -> but also for the new life state of infants.  Heh, in theory anyway, YEESH. I know you were  
248.52 -> a Science Baby but maybe science went too far!  My bad, I forgot I installed a CAS animation mod,  
255.48 -> it was fine with that removed. And yeah, there’s  a whole section dedicated to infant attire,  
261.48 -> and I mean. Baby clothes, man! Choose whatever,  infants aren’t picky. But they didn’t skimp out  
267.54 -> on selection here, there’s quite the handful of  options. And the lil folks are quite the handful  
273.42 -> themselves, so it’s too bad there aren’t any  strollers. Though you do have back carriers now,  
279.06 -> which is arguably an upgrade, so that’s cool I  guess. Infants and toddlers also have three hidden  
285.78 -> quirks to be discovered in the Simology tab,  assigned from a possible 18. These affect things  
292.2 -> like how well they’ll sleep, how they react to  different food, what kinds of activities they do  
297.36 -> and don’t enjoy. All with the goal of making each  pintsized sim uniquely chaotic in their own way.  
304.92 -> Keep a close eye on the wiggly ones,  they tend to get into some stuff.
309.473 -> [electrical crackling, sink gushing, infant laughing]
321.69 -> And all along the way, sims of any age now track  milestones, acting as a record of memories for  
328.26 -> notable events. So the youngest age levels have  milestones for things like learning new words,  
333.48 -> taking first steps, losing a tooth, and  crapping themselves so bad they ruin the  
338.58 -> floor. And for older sims it’s stuff like  graduating school, getting a sweet job,  
343.2 -> falling in love, and crapping themselves so bad  they ruin the floor. Sims of all ages can also  
348.84 -> gain new traits and swap existing ones throughout  their entire lives. So, repeatedly performing  
355.2 -> certain actions provides a chance to gain up to  3 new traits on top of what they already had,  
360.84 -> or swap out old ones for something different. Yeah  this trait self-discovery feels far more organic,  
368.58 -> and more meaningful than just drinking a potion  to reselect them or whatever. Child sims also  
374.7 -> have new aspirations: Playtime Captain, Creative  Genius, Slumber Party Animal, and Mind & Body.  
381 -> Which incentivizes learning skills throughout  childhood, giving a boost to a kid’s confidence  
386.04 -> level. And the better they do as a kid, the more  traits they’ll be rewarded with as a teenager.  
391.44 -> Other welcome additions are family dynamics  and social compatibility, adding new layers  
396.96 -> of interactive distinction between sims. Family  dynamics add behavior modifiers among sims in the  
403.8 -> current household, signifying if sims are close,  distant, difficult, supportive, strict, jokesters  
409.38 -> and so on. And these are chosen either directly in  Create-A-Sim, or they can occur naturally through  
415.62 -> typical gameplay. And social compatibility is  related to the existing Likes and Dislikes system,  
421.98 -> with Conversation Topics and Sim Characteristics  in particular determining how well, or unwell,  
428.34 -> sims will get along with others of varying  personalities and interests. Just a way to mix up  
434.4 -> everyday interactions and conversations and stir  them around so not every sim feels so similar.  
441 -> This can also lead to adult sims having a midlife  crisis if they go too long doing things they hate,  
447.9 -> around people they hate, with a job they hate,  and everything is hate. Not to be confused with  
453.66 -> Burnout, where sims get sick of repeatedly doing  the same thing, a midlife crisis is a step above  
459.78 -> and adds a set of its own aspirations. They  can then fulfill these in order to restore  
464.82 -> their sanity and ensure they don’t live a life  of regret. This ranges from such lighthearted  
470.4 -> silliness as befriending rabbits and spending  thousands on electronics, to cheating on your  
475.56 -> partner and getting a divorce. All optional but  still, they don’t call it a crisis for nothin’!
480.84 -> Perhaps the new social events would be a better  use of your sim’s time. With Slumber Parties,  
486.84 -> Baby Showers, and Family Reunions available as  timed occasions offering rewards by completing  
492.24 -> objectives. There are also Stay-Overs, a new event  that functions as more of an extended visit for  
498.54 -> family and friends, adding them to the household  for a while without moving them in permanently.  
503.28 -> The suitcase and sleeping bag objects sims can  now tuck away in their inventory make this even  
508.92 -> easier, acting as a portable dresser and bed,  respectively. Also great for challenges playing  
514.92 -> a nomad or unhoused sim, wandering the world with  not much more than a sleeping bag and a change of  
520.44 -> clothes. And if they need a shower they can drop  by the Rec Center, a new lot type serving as a  
526.2 -> hotspot for enjoying hobbies, developing skills,  and doing some group socializing. Perhaps over a  
532.02 -> jigsaw puzzle or a game of Simbles, the latter  resembling a game of dominos. It also contains  
538.02 -> a fenced-in spot for youngins to go mad, but  it’s a bit small and makes me wish for more  
543.72 -> kid-friendly public spaces. There’s not much in  the way of new playground equipment, no see-saws  
549.66 -> or sandboxes like in The Sims 3 Generations.  Although treehouses do make their return, bigger  
555.96 -> and more modular than before. Once assembled from  a kit, sims child-aged and older can climb inside  
562.5 -> and have fun decorating it, making up rules,  installing additions, and generally hangin’  
567.78 -> out enjoying the view. You can practically live  up there with the ability to sleep inside, and  
573 -> yep. It counts as a new woohoo location, because  of course it does. And lastly, there are plenty of  
579.42 -> other objects to purchase and utilize, like high  chairs for experimenting with solid baby food,  
585.18 -> child-sized bicycles for kids to learn how to ride  a bike and wander the neighborhood. And keepsake  
591.84 -> boxes, set aside for elder sims to maintain  and store sentimental objects to one day pass  
597.78 -> down to younger sims. Along with 11 chairs and  chairlike seating apparatus. Ideal for taking a  
605.58 -> much-needed sit after another long day of running  around saving tots from their own curiosity.
612.467 -> And that is The Sims 4 Ge-gruh--[fumbles words] Iwas gonna say “Get Together,” it’s
617.335 -> “Growing Together." Why’d they name these so similar? Anyway, Growing Together! The 13th
622.384 -> $40 expansion pack and yet another that I’d say  is “just fine,” but rather unnecessary. It sure  
630.54 -> does add some welcome complexity to the social  simulation, and that I approve of wholeheartedly!  
636.3 -> But I’m also left a bit wanting compared to  what we got back in the day with Generations.  
641.16 -> As a few examples: there are no imaginary friends,  there’s little in the way of new kids playthings  
647.52 -> or playspaces, no new after school activities or  clubs for young sims that I saw. And of course,  
654.24 -> still no cars or driving for teens to enjoy  that whole rite of passage. Plus, no new jobs  
660.84 -> or careers at all, certainly no daycare profession  like we had in the past. And almost nothing new  
666.42 -> specifically for elders, beyond the tiny keepsake  box grandpa filled with old fireworks and tomatoes  
672.36 -> for some reason. So, oh well! It is what it is,  and it falls short of reinventing things enough to  
680.28 -> get me back into The Sims 4. It’s no secret I’ve  been ready to move onto a fifth game for years  
686.16 -> now. Or onto ‘Life By You’ or ‘Paralives’ for that  matter, it’s simply time for something fresh. And  
693.3 -> Growing Together? It’s anything but fresh.  It’s a flavor enhancement pack, so to speak,  
699.12 -> rather than a juicy meat-filled expansion. A bit  of spice for the ingredients we already have,  
704.94 -> not a proper filling meal... Uhh. My analogy  is getting away from me here, maybe I’m just  
711.3 -> hungry. But you get what I mean? I need more  than spice for $40, dang it! Growing Together  
717.24 -> adds a number of nifty features many will be glad  to see, and rightly so. Sims of all ages really  
724.32 -> do feel more complete. But your specific tastes  are what determines a thing’s value. Personally,  
731.34 -> my values are elsewhere these days. And seeing yet  another expansion like this hasn’t changed that.
738 -> [upbeat simming music]
743.129 -> And if you enjoyed this, I’ve done  plenty of Sims things in the past,  
747.18 -> and I plan to cover Project Rene, Paralives,  and Life By You in the future. Along with  
753.18 -> retro computing stuff in the meantime here  on LGR. And as always, thanks for watching.

Source: https://www.youtube.com/watch?v=C9ozCul3Qfc