REMNANT 2 | Get Your Character “OVERPOWERED” Early On

REMNANT 2 | Get Your Character “OVERPOWERED” Early On


REMNANT 2 | Get Your Character “OVERPOWERED” Early On

Remnant 2 gameplay guide, with tips for finding powerful early game weapons, armor, \u0026 skills.
Unlock the Summoner class, Enigma gun, Leto Armor set, Chicago Typewriter gun, \u0026 more!
HIT ME UP ON TWITTER @BoomstickAlex https://twitter.com/BoomstickAlex

Access provided for free from Gearbox Publishing. PC gameplay.

00:00 Intro
00:37 Early SMG
01:42 Hot Shot Mod
02:44 Healing Shot Mod
03:15 Vendor Cass
03:35 Weight \u0026 Backstep
04:11 Unlock Secondary Archetypes
06:19 Unlock The Summoner
08:24 Enigma Gun
09:56 Chicago Typewriter Gun \u0026 Leto Armor
11:50 Outro

#Remnant #Remnant2 #Guide


Content

0.48 -> hey it's Alex and I put together a few things  you might want to grab towards the start of  
5.16 -> your Remnant 2 campaign I'll show you how to  get some strong early game weapons explain a  
10.14 -> couple of gear and mod synergies unlock  your secondary class and towards the end  
14.64 -> walk you through obtaining a beefy armor  set maybe two beefy you'll you'll see why  
20.58 -> with remnants semi-randomized level progression  and loot locations this was kind of tricky but  
26.28 -> I did find a way to focus this primarily  on things that are guaranteed to work for  
30.72 -> everyone's first playthrough let's get into it  and if you happen to be new here hit subscribe  
38.04 -> first off obtaining a solid SMG before you even  leave town up in this room you'll find a locked  
45.24 -> chest that requires a specific four-digit code  head into your inventory and if you did the last  
51.12 -> part of the tutorial you'll have a flashlight  and you're gonna need to inspect it Resident  
56.16 -> Evil style rotating it around Will Reveal Your  four-digit code on the bottom now where could that  
62.82 -> go hmm after you pop open that chest you'll obtain  the cargo control key head on past this vendor  
70.62 -> towards the open fence with cargo containers  navigate through there and you'll come up to this  
75.96 -> beautifully textured door I mean look at it that  rustic patina door designer person 10 out of 10.  
84.36 -> using the key on that you'll find yourself the  mp60r submachine gun on the nearby table this  
90.78 -> has a base damage of 9 with a fast fire rate and  a 42 count magazine this is a great early sidearm  
97.44 -> Choice especially if you happen to not like  the one that your class initially started with  
102.72 -> it's good to pair this SMG or your main weapon  with the Hotshot mod which you can grab right at  
108.48 -> the start when you're presented with these four  mod choices one reason why I suggest hot shot  
114.24 -> outside of imbuing your attacks with fire damage  activating it also instantly reload your gun  
120.24 -> great to use right as your magazine depletes  if you chose the medic archetype at the start  
125.94 -> your heavy machine gun has a pretty long  reload animation if you pick hot shot  
130.86 -> though you'll usually have that ready in time  to completely avoid having to reload the thing  
136.26 -> the other reason to consider picking hot shot as  your first mod is because Reggie in town sells  
142.44 -> the Firestone ring for 500 scrap you'll quickly  find enough to buy that which increases your fire  
148.56 -> resistance but more importantly improves  your outgoing fire damage by 10 percent  
154.14 -> equip that plus the Hotshot mod on the SMG  you just found and that creates a pretty  
159.54 -> strong starter combo or you can do all that  with your primary gun instead up to you now  
165.6 -> if you're less concerned about number crunching  DPS within the first 30 minutes of a video game  
169.92 -> you just boot it up and simply want to die less  well if you're not the medic class you might  
175.2 -> want to take the healing shot mod from the start  instead of having to rely purely on your limited  
181.2 -> use kind of slow to use Relic for healing you  can regularly top off your HP with healing shot  
187.68 -> unlike your Relic this will automatically come  back by hitting enemies and you can shoot it at  
192.84 -> your feet or a wall to quickly use it on yourself  side note if you're looking into further upgrading  
198.72 -> the level of your guns with iron at this point  check in with the vendor cast who will stock some  
204.66 -> throughout the game she'll have a constantly  expanding inventory of Highly useful materials  
209.4 -> or random pieces of gear to buy make sure  every trip back to town check in with her  
215.94 -> second side note if you started the game with  a challenger archetype your default equipped  
220.92 -> armor set is going to have you heavy rolling  if you take off your helmet though that will  
225.66 -> put you down to a medium weight which gives you a  faster Dodge however something to keep in mind is  
231.36 -> that your back step done by pressing Dodge with no  directional inputs is useful even as a heavyweight  
238.26 -> this has iframes like your Dodge just  less of them but it's a quicker animation  
244.08 -> also each melee weapon has a unique attack out of  the backstep and a backstep charge attack as well  
251.4 -> now let's fast forward ahead a little bit until  your character has accumulated 10 total trait  
256.8 -> points you can see how many you've acquired so  far right here if you have at least 10 it's time  
263.82 -> to unlock your secondary archetype kind of like  your secondary class the sooner you do this the  
269.64 -> better so you can start leveling up that subclass  and get more of its perks and skills unlocked  
275.52 -> to grab a new archetype like the Medicare for  example you'll need to buy the medical pin from  
280.5 -> Dr Nora in town then take that up to Wallace  to craft the Ingram for that archetype which  
286.68 -> can be equipped in either your main or your  secondary archetype slot instead to unlock the  
292.62 -> Handler class talk to Mud tooth and buy his old  whistle yes you can have the doggo Buddy even with  
299.04 -> Handler as your secondary archetype for the hunter  class talk to Brabus and purchase the rusty metal  
306.06 -> for the Challenger go to Reggie and grab the old  metal tool and if you didn't get the Gunslinger  
312.24 -> as your starting class you can still unlock it  but much later on in the game exhaust all of mud  
318.42 -> 2's dialogue after each World boss should take  down and you'll eventually be able to get the  
322.98 -> iron cylinder to craft the Gunslinger engram you  get the passive perks and active skills from the  
329.04 -> secondary archetype you chose but you only get the  main Prime perk from the archetype you have on the  
334.02 -> left you can dynamically change both your primary  and secondary archetypes at pretty much any time  
341.1 -> if you find that you've used up all of your Relic  healing charges you can go into your inventory and  
346.56 -> swap over to the medic as your main archetype its  prime perk gives you this meter above your health  
352.32 -> and once you completely fill it by using healing  skills you can earn back a charge of your Relic  
358.14 -> if you have a horrible feeling you're about  to die or just want a continue button throw  
362.28 -> on the Challenger class when you're running low in  life the Challenger's Prime perk will let you come  
367.8 -> back from Death once every 10 minutes there's  more to the archetype system than you might  
373.32 -> initially assume and there's other hidden classes  you can unlock outside of the starting five  
379.5 -> you can find the Summoner archetype towards  the start of the game if you want more of  
383.64 -> a minion Focus build you'll need to have access  to the yisha area and if you don't randomly have  
389.94 -> this biome at the beginning you can just re-roll  your campaign right at the start until you get it  
395.7 -> now explore through yisha until you enter an area  that's kind of Dark and Stormy with these purple  
401.22 -> wisps flying around shoot them and you'll absorb  blood moon essence keep killing the decorative  
407.52 -> Wildlife until you have a total of 15. next you'll  need to find the area's blood moon altar which  
413.88 -> is indicated with this blue symbol on your map  interacting with that will open a shop and with  
419.76 -> those 15 blood moon Essence some luminite crystals  and some scrap purchase The Faded grimoire  
426.48 -> back in town Wallace can convert that into the  engram which unlocks the Summoner archetype  
432.84 -> any brand new classes you unlock can be chosen  from the immediate start of the game if you  
437.58 -> make a new save file the Summoner comes with  three different minion types and this can be  
442.92 -> a great early game class since those minions  can hold aggro for you the summoner's prime  
448.26 -> perk lets you damage your own minions to enrage  them which temporarily increases their outgoing  
453.48 -> damage attack speed and movement these ones can  also be detonated which is a pretty strong AOE  
460.56 -> this archetype starts with a crossbow as  their main weapon that same SMG I showed  
465.72 -> earlier as her offhand and a spear for their  melee weapon since it already has that SMG  
471.72 -> you can easily find in town yes I thought to  try it as well if you grab that SMG again it  
477.54 -> will level up the one you already have to the  next higher tier you can combine the Summoner  
483.18 -> with the Handler archetype 2 which lets you have  minions plus a pupper at your side add to that  
488.58 -> something like root lash tentacles and some nice  space crabs and you have a full-on minion master  
495 -> back at the blood moon altar that sells  some Summoner specific gear if you want  
499.38 -> to farm more of those blood moon essence or  you can sell those things for a decent price  
504.9 -> now we're going to fast forward once again to the  point where you take down your first world boss  
510.78 -> after that you can enter the Labyrinth which lucky  for the sake of this type of video is going to be  
515.94 -> the same layout for everyone this place is filled  with all kinds of Secrets puzzles and useful gear  
522.42 -> to grab it's also filled with these unassumingly  cute Stone creatures love these little guys  
528.9 -> almost don't even want to kill him almost after  progressing through this place normally you'll  
536.28 -> eventually exit from this portal in the ceiling  and land in front of this checkpoint then heading  
542.16 -> directly forward from there you'll run right  into a portal which shifts between different  
546.72 -> exit points right as you see this one that looks  like it's kind of going through space or something  
551.94 -> wait about two seconds then go through if you time  it right you'll land right on these floating rocks  
558.9 -> fight a few things there and you'll find the  cipher rod head back to town and get Ava to  
565.56 -> craft the very fun Enigma gun this thing rules its  primary fire will Arc shock damage among nearby  
572.88 -> enemies and it's quite strong against groups  or just single targets if they're weak to shock  
578.7 -> the mod it comes with lets you fire these rods  into the ground which tether and form a damaging  
584.1 -> area of effect or you can shoot them right into  someone Enigma pairs well with Reggie's grounding  
590.64 -> Stone ring which increases shock damage by  10 percent and you can get it right away  
596.04 -> now the last fast forward I'm going to make you  guys do after you beat the boss of this part  
601.32 -> of the labyrinth you'll acquire the biome portal  key then from the fractured Ingress Waypoint head  
607.62 -> over here you'll spot a portal but go directly  behind it to carefully land into this hidden port  
615.66 -> you'll spot a portal but go directly behind it to  carefully land in this hidden portal down below  
621.48 -> then you're gonna head through the portal  on your left and in that room head through  
625.32 -> this rectangular opening you'll see some  square blocks sticking out that you can  
630.06 -> climb on so jumping puzzle do that until  you see this short opening in the wall  
636 -> scramble through there and don't fall down at  the end hang a right and then jump over this Gap  
642.36 -> that'll lead you right to this doorway  which requires the biome portal key to open  
647.94 -> that warps you actually back to town but in  a secret little back area grab the Chicago  
654.42 -> Typewriter gun on that crate and then open  this one to get the Lido Mark II armor set  
660.72 -> the Chicago Typewriter is a really good automatic  weapon with a high capacity and its spread Narrows  
666.36 -> the longer you fire it pairs well with the hot  shot stuff I explained earlier as well the Lido  
673.38 -> Mark II armor provides a huge gain to your defense  but it's also the heaviest set you'll find in the  
678.54 -> game at this point the full set will probably put  you at a Ultra flop what's Ultra flop here you go
690.06 -> it's best to mix in just a piece or  two of this set in with your existing  
694.2 -> one to get the highest armor rating you  can while maintaining a playable weight  
699.06 -> I created this combo to keep myself at a medium  weight and I usually don't like mixing sets but  
704.52 -> I'm kind of digging this look drip people  say drip or something maybe I don't know  
709.98 -> yeah so that's pretty much it a few ways you can  gain power towards the beginning of remnant 2.  
716.88 -> let me know if you're grabbing the game  and if you found any of this to be useful  
721.44 -> this is also a full Co-op game so shoot this video  over to a buddy or don't so you can show off stuff  
728.88 -> as always I'm Alex thanks for  watching and I'll see you next time
732.36 -> [Music]

Source: https://www.youtube.com/watch?v=D8df-BLPi-8