The World Record History of Super Mario Sunshine 100% (120 Shines)
The World Record History of Super Mario Sunshine 100% (120 Shines)
This video explains the entire history of world records in the “100%/120 Shines” category of Super Mario Sunshine - from 2002 to August 2018. After the incredible feedback I received for the any% history video, I felt inspired to tackle another large project! While I still cover the competitive interactions between world record holders, I gave a lot more focus toward the progression of routing and trick discoveries.
I tried to this make this video as accessible as possible, so hopefully there’s not too much niche information that goes over peoples’ heads.
24:19 Rob Gasser - Supersonic [“No Copyright Sounds” Release]
42:42 Nightwish - Walking in the Air
53:14 American Military March - Over There
58:25 Stan Dusk - [Epic] - Golden Sun “Isaac Battle Theme” (Remix)
OST Music Timestamps:
0:05 Super Mario Sunshine - Opening Demo 0:26 TLoZ: A Link to the Past - Title Screen 0:49 Super Mario Sunshine - Shine Appearing 0:56 Super Mario Sunshine - Airstrip 1:39 Super Mario Bros. 2 - Overworld 2:17 Super Mario Sunshine - Ricco Harbor 3:11 Castlevania SotN - Lost Painting 4:13 Sonic CD - Quartz Quadrant Present [JP] 4:59 Paper Mario TTYD - Peach and the Mysterious Map 5:46 Super Mario Sunshine - Pinna Beach 6:18 Super Mario Sunshine - Delfino Plaza [Yoshi] 7:13 Mario Kart: Double Dash!! - Sherbet Land 8:50 TLoZ: Minish Cap - Minish Village 10:14 TLoZ: The Wind Waker - Dragon Roost Island 12:11 TLoZ: Minish Cap - Ezlos Past 12:40 Super Mario Sunshine - Pianta Village Band 14:00 Super Mario Sunshine - Pianta Village 15:00 Super Mario Sunshine - Corona Mountain 17:08 Super Smash Bros. Melee - Lottery 19:05 Star Fox: Assault - Star Wolf Theme 21:17 Super Mario Sunshine - Sewers 21:52 Super Mario Sunshine - Piantissimo Race 22:20 Super Mario Sunshine - Gelato Beach 26:02 Soul Calibur II - Healing Winds 26:58 Super Mario Sunshine - Bianco Hills 28:01 Super Mario Sunshine - Secret Stage 29:14 Soul Calibur II - Quest for Glory 30:16 Super Smash Bros. Melee - Target Test 30:56 Donkey Konga - Hungarian March 32:19 Super Mario Sunshine - Mecha Bowser 33:07 Super Mario Sunshine - Pinna Park 33:51 Sonic CD - Tidal Tempest Good Future [US] 35:04 Metroid Prime 2: Echoes - Title Theme 36:34 Super Mario Sunshine - Shadow Mario Theme 37:11 Tetris Worlds - Title Theme 39:05 Tetris Worlds - Kalinka Power 39:52 Mario Golf: TT - Ring Attack 40:46 Sonic Mega Collection - Opening Demo 41:13 Sonic Mega Collection - History 42:46 Super Mario Sunshine - Noki Bay 43:43 Sonic Adventure - At Dawn 45:38 Super Monkey Ball 2 - Monkey Target 2 47:29 Pac-Man World - Under Pressure 49:01 Super Mario Sunshine - Sirena Hotel 49:26 Sonic Mania - Press Garden Zone 2 (Blossom Haze) 50:57 Super Mario Odyssey - Steam Gardens 54:01 Super Mario Sunshine - Piantas in Need 54:44 Soul Calibur II - Confrontation 56:15 No More Heroes - Beam Katana Chronicles 57:56 Mario Golf: TT - Putt for Par 1:01:39 Super Mario Sunshine - Delfino Plaza 1:02:37 Mario Golf: TT - Credits
Content
6.91 -> Last year, I made a video about the history of Super Mario Sunshine world record speed runs.
12.34 -> I exclusively covered the most obligatory and competitive category, any percent; beating the game as fast as possible with no restrictions
19.779 -> outside of cheating. But of course,
22.09 -> additional categories offer different requirements for their completion.
25.18 -> For instance if the only way to speedrun a Link to the Past was through its currently 1.5 minute-long any percent,
31.529 -> It would become stale pretty quickly. Other categories introduce fresh ways of speedrunning a game and offer significant replay value.
39.069 -> So what is the most notable of Mario Sunshine alternative categories? Well, that would be a 100 percent, currently referred to as
47.409 -> 120 shines
54.789 -> For those who've experienced mario sunshine during its initial release the idea of
59.679 -> 100%ing the game was mystifying. This would surely be
63.489 -> Impossible without some sort of strategy guide or online walk through. How many shines are in this game anyway?
68.07 -> I mean this game faq's walkthrough says it's 120
71.92 -> But I can't help but notice all these rumors about a 121st shine sprite
76.509 -> I've heard about getting a bonus shine if you defeat Manta and have five HP left. Is this true? Because if it isn't
82.719 -> Somebody's busted! In the early 2000s
85.469 -> These kind of hoaxes were rampant and the supposed 121st shine sprite was no exception
90.729 -> That being said, there are only 95 physically collectable shines and one that you obtain from defeating Bowser
97.21 -> So where did the other 24 come from? scattered throughout isle
100.74 -> Delfino are 240 blue coins. For every 10 blue coins you trade with the tanooki family
106.02 -> You receive a shine sprite. Nintendo had the foresight to allow you to trade in all your blue coins at the same time
112.149 -> Effectively collecting 24 shines in a single purchase. This immediately became a staple for speedruns.
118.319 -> Don't bother trading in your blue coins until you have all of them just to be searching that you didn't miss anything
123.88 -> Nintendo will reward you with a postcard
127.58 -> But let's be honest; getting all 120 shine sprites in a single-segment speedrun was just a pipe dream.
133.55 -> No one was actually gonna do it. then one day someone did it. The year was 2007 YouTube looked something like this
141.9 -> "That's MAMA Luigi to you, Mario-"
143.66 -> And a player named Doodan became the Trailblazer for mario sunshine hundred percent. When SDA
149.24 -> Approved his single-segment run of 5 hours and 10 minutes
153.02 -> Tackling this titan of a speedrun was purely a solo effort over the course of many months.
157.61 -> He claims to have spent over a week
159.65 -> coming up with ideas to minimize the travel time between blue coins and even made maps of some of the levels to help visualize
165.59 -> Things. His strategies were mostly basic and relatively safe
169.34 -> but some of his movement was surprisingly ahead of its time like performing windmill wall kicks in Bianco Hills episode 2
176.08 -> There were also strikingly archaic strats like his method for Pianta village episode 4 in which he goes across the stage,
183.68 -> Places a barrel by the swimming pool entrance, runs back, then makes the chain chomp run into the barrel?
190.67 -> Ok
192.049 -> one reason in particular
193.88 -> solidifies Doodan's run as a legendary speedrun in sunshine history: Zero deaths
199.85 -> The thing that amazes me most about this entire run is that I did not die a single time.
205.69 -> I've recorded several runs and I gave myself an allowance of five deaths
210.38 -> However, every other run I recorded broke that limit. My second-best run had seven deaths
215.86 -> I just didn't feel comfortable submitting a run with so many deaths. So I kept trying. somehow some way
221.95 -> I didn't die a single time this time. That's something to be proud of in and of itself
227.2 -> every
228.019 -> Secret stage has an additional red coin secret upon reentry that allows you to obtain a second shine sprite. That would mean putting up with
234.98 -> Completing the slot machines int a flipping in the casino twice
238.76 -> also while this
240.08 -> Amazing skip directly to the banana platform while riding Yoshi was known, it still meant having to ride one of the boats at a snail's
246.67 -> Pace to access the lily pad secret. these flow killers combined with the length of the run made for a daunting category
254.18 -> Back in early '09, Thiradell finished his segmented any% run of 1:54. That same year,
260.12 -> he decided to also tackle 100% and continuing with the segmented format only made sense.
265.71 -> He put in the work to make sure that this was a masterpiece
269.37 -> Utilizing 43 segments and some tweaks to Doodan's routing his run clocked in at four
274.47 -> sixteen forty eight Thiradell cuts nearly an hour off the single segment record submitted his run to speed demos archive and got
282.509 -> Rejected. "The horror :("
284.729 -> Apparently this run wasn't quite good enough for mike, uyama or some verifiers or referees for however SDA works
291.99 -> basically
292.59 -> it came down to the fact that
294.33 -> Standards for segmented runs were much higher than those done in a single segment the most common complaint
300.06 -> segment fourteen
301.74 -> Encapsulating the entirety of pinna Park arguably the most random and difficult stage in the whole run. That's pretty ambitious
308.55 -> compared to his segments singing of individual episodes of Bianco Hills
312.69 -> The part that sticks out like a fat chick in a Victoria's Secret catalog is the balloon shooting at the end
318.24 -> The runner miss is a ton of shots
320.12 -> I think it's because it's at the end of a long segment, but I believe he needs to practice this a lot more
325.83 -> It's awful." Okay. Well, let me vouch for Thiradell. In the case of Pinna 8, where precision is a huge factor,
332.729 -> There was no way to prevent the rocket from firing higher or lower than usual. This gave every shot a pseudo-random
339.3 -> element. The other glaring mistake was forgetting to turn Yoshi orange before trying to access the Pinna 6 secret level. Whoops. I
347.099 -> Contacted Thiradell about why he didn't use more segments for Pinna Park. He stated that when he was making this speedrun
352.55 -> He felt that the time added for additional movement from the default plaza spawn back to the pinna cannon
357.979 -> wasn't worth it. Though in hindsight,
359.43 -> It was silly to emphasize that [small time loss] so much
362.849 -> that basically covers the early history of 100% sunshine runs. heading into
367.74 -> 2011, a more modern scene and the era of live-streaming speedruns began to emerge
378.35 -> Discoveries like the pinna one cutscene skips, Yoshi
380.889 -> Skip, and Casino skip were added to the arsenal along with one other major skip. back in August of 2009 Nintendo
388.639 -> Gamer discovered how to skip the boats required to reach lily pad secret. you can clip through this building then jump across the out-of-bounds plane
395.979 -> So you reach the point where you can clip back in and walk below the water to the island.
400.3 -> This trick must have fallen under the radar as it wasn't used in Thiradell's segmented run
405.56 -> However, it is very possible that both of the world records set in 2011 did use this trick
410.71 -> there will never be any way of knowing because both of these records, a
414.65 -> 4:36:08 by FAXv2=F** and a
417.259 -> 4:32:32 by konkuu don't have any available video
420.31 -> These runs were likely streamed on Nico live, a Japanese screaming web site.
424.33 -> But it seems that neither of these recordings were archived. :(
427.37 -> 120 shines would remain untouched for quite some time until a year later, NKiller, AKA NKitten, gave it a shot
434.57 -> Hailing from the Netherlands, NKiller spent a few weeks making his own routes using Doodan's SDA run as a baseline.
440.81 -> He achieved a 4:25 on March 3rd of 2012. The philosophy behind NKiller's route was pretty clear: Complete
447.639 -> Whatever is closest to you while maximizing how many shines you get from a single level visit.
451.87 -> It's also crucial to complete Pinna Park early on because unlocking Yoshi is directly tied to episode 4. The blue coins from these
459.919 -> Butterflies and the clamber located on this wall all required Yoshi for their attainments
465.05 -> 100 coins shines can be completed in whatever episode you so choose. But some are better than others
470.449 -> They do
471.229 -> Force you out of the level unlike Mario
473.479 -> 64 where you can collect a 100 coins star and then continue on from there. To make matters worse,
478.4 -> neither red or blue coins count toward your total.
481.25 -> However
481.75 -> It is definitely worth collecting blue coins along the way whenever possible NKiller switched the episode for Gelato
487.94 -> 100 coins from 8 to 2 and
490.37 -> also changed Sirena 100 coins from 3 to 4 to take advantage of the slot machines. Only a week later,
496.789 -> không có attained his 2nd world record time of 4:21
500.24 -> He completed everything in the plaza requiring Yoshi in one go.
503.9 -> This removes the need to find a fruit for the Yoshi egg located next to the left bell tower.
508.669 -> Another improvement to the plaza was a faster way to reach the sewer blue coin near the corona entrance. By swimming up and down near
515.2 -> This waterfall you can Bonk and end up in the sewer section below. The following week
520.06 -> Konku cut a little less than a minute off his time and got a particularly dank world record (tehurn.com/gayweed)
530.12 -> An up-and-coming Japanese player named The Chicken brought a lot to the table
533.98 -> He improved the record by over
535.459 -> 9 minutes with a run that had a total of nine deaths in it, four of which were from the notoriously difficult
541.339 -> Shell's secret. This was the first world record to include any sort of blue coin text box
546.25 -> Skip which he performed by having this blue coin lands on him during the "Shine Get!" cutscene
551.54 -> While it may only appear for a half second, if you're not using a memory card and mash through it
556.209 -> That's about two minutes dedicated solely to these text boxes. The chicken was the first person to do a boatless pachinko entry,
563.54 -> Skip breaking the blocks in Sirena 2 Reds and utilized this precise wall kick for reaching the gold bird in Noki bay
570.02 -> There was a very significant discovery made between the time of the chicken's record and NKiller's 4:09:52
575.959 -> that he would go on to set in September. Up until mid-2012
580.329 -> people assumed that the only way to unlock the turbo and rocket nozzles in Delfino plaza was to defeat both of the
586.16 -> corresponding Shadow Marios
587.329 -> Well, it turns out that as long as you can climb the shine gate without the rocket nozzle, these Shadow
591.88 -> Marios can be entirely ignored. Once you unlock Corona Mountain from defeating Shadow Mario in all seven stages,
597.68 -> You can enter and exit Corona to find that you've unlocked these nozzles
602.42 -> automatically! Runners
603.68 -> previously chose to lead a turbo unlock into completing the gold bird and a rocket unlock into doing a lighthouse Nkiller took something into
611.779 -> consideration at a much earlier date than I honestly expected anyone to. And
616.13 -> This is where routing gets complicated
619.64 -> Events cutscenes splitting up levels in such a way that you revisit them
623.5 -> At least once equals more time spent moving between levels which equals slow. Right? Well not necessarily
631.279 -> Every time something new is available in Delfino plaza, a short cutscene will play .
Skipping this cutscene as soon as possible makes
638.11 -> it last for 3.1 seconds
639.67 -> There's a few methods of minimizing these cutscenes in early game, such as opening up Gelato right when it's unlocked.
645.14 -> This will mean that no cutscenes will play after any additional shines you collect until you reach 10, at which points the event cutscene for
652.899 -> Unlocking Pinna Park will begin to play
654.92 -> The granddaddy of skipping event cutscenes is that once you've exited Corona mountain, these cutscenes will never play again
662.06 -> You've effectively reached Delfino plaza's final state. Nkiller realized this and split up most stages into two or three parts
670.329 -> He entered Corona for the first time at only
672.92 -> 67 shines rather than the 90 seen in the chickens 4:11 this meant a time save of over a minute before
679.459 -> subtracting the time loss from additional Plaza
681.47 -> movements and some extra shine selection menu scrolling. Having had two sizeable deaths in Bianco 6 Reds and even losing his Yoshi in Ricco 8,
689.17 -> it was clear to icedwindowsill that the record was very improvable.
692.17 -> He felt that the 100% record was "free" and wanted to prove it by beating it himself
697.22 -> And maybe even spark a friendly rivalry in the process.
700.519 -> One notable strat that Ice developed is the first ship cycle route in Pinna 3
704.769 -> He heads directly to the first moving ship and then later catches this high up blue coin when the ship does a complete rotation.
710.81 -> He also figured out that you can spray this M while waiting for the ricco polluted Piranha Plant to reset itself
723.529 -> "Like a boss!"
728.779 -> Then, faster than you could even say "Shine Get," The Chicken cracks any hopes of a friendly competition
734.63 -> when he dropped a speedrun of four hours flat
737.26 -> I know that I'm focusing a lot on the progression of routing in this video
740.66 -> But in all honesty, large improvements and execution and avoiding large mistakes can go a long way
746.18 -> None of these former records should be understated however. This category undoubtedly needed people that were willing to get the ball rolling
759.67 -> Samura1man picked up mario sunshine in July of 2012. In a matter of two months
764.23 -> He achieved a world record and the first sub 4-hour 100% speedrun
769.959 -> "And that's it guys.
772.269 -> New World Record"
774.31 -> This could only mean two things:
776.5 -> Samu is a god gamer,
777.91 -> but more importantly
779.56 -> 120 shines had a lot of potential for improvement beyond what anyone could have previously imagined. Samu's route might have looked good on paper
786.61 -> But failed to take event cutscenes into account not that it mattered a whole lot since his level of execution was clearly unmatched
794.279 -> He took a counterclockwise path for the Yoshi specific blue coins to end up by the roof necessary for clipping out-of-bounds
800.8 -> Unfortunately, this might have happened
804.339 -> He incorporated a strat found by Hiddenpower13 for the hundred coins in Noki Bay; a very flashy and effective way of getting from
811.199 -> the ruins all the way to where the shine spawns. Lastly, he optimized fruit ladies by obtaining durians and pineapples at the same time
818.589 -> "Take notes by the way... no that's not a pineapple."
823.329 -> The chicken kept up the competition by narrowly beating Samu's PB, but this would be a short-lived victory.
829.42 -> Samura1man worked his way up from a 1:37 to a 1:34 in any% and after losing his 120 shines record,
836.61 -> He decided to really go in on the category.
838.98 -> He laid his sights on sub 3 hours and 50 minutes and set one of the most incredible streaks in SMS speedrunning history:
846.639 -> October 23rd
848.23 -> October 24th
849.819 -> October 25th and last but most,
853.449 -> October 26th
860.29 -> World Record guys. Again!
864.01 -> Four days of new world records in a row and over ten minutes cut. He was the first person to implement Yoshi
870.39 -> skip into this category
871.86 -> The original sidestep setup was considered too inconsistent to be done so late into a speedrun
877.06 -> Not just once but twice for the red coin variation. Samu found from watching mugg1991
883.87 -> do attempts, an alternative set up, back jump
887.589 -> He learned back jump and never looked back
891.22 -> This was the first record to get a 35 seconds in game time on Pinna 2 Reds, reaching an earlier disappearing platform cycle
898.93 -> cycle. "First cycle!"
900.01 -> He also had a solid grasp of maneuvering this clay boat in Corona mountain.
904.99 -> 120 shines requires mastery of these controls because of the 9 blue coins
909.22 -> Surrounding the final platform. In case you haven't experienced this boat before, "the controls are
915.31 -> mutilated!" and if you so much as scrape by something, well, you're toast.
920.38 -> 2012 ended off with a
922.209 -> 3:43 from samura1man. He may have solidified his lead
925.44 -> But the chicken would return to you light a fire under his ass, coming within 20 seconds of the record on April 21st.
932.2 -> Samu decided to make some updates to his approach. Not only did he remake his route,
936.73 -> but he purchased the NTSC-J or
939.339 -> Japanese version of the game. While only a minor advantage for any%, NTSC-J has a huge advantage for 120 shines
946.75 -> Rolling the watermelon in gelato 8 was a thing of the past
950.05 -> because of a Japanese-only method of Gelato Beach Skip discovered in 2012 by mugg.
954.64 -> Furthermore, the Japanese version loads Delfino Plaza over half a second faster and as you can imagine there are a lots of these low times
964.49 -> The downsides of NTSC-J pale in comparison with the stricter requirements
968.93 -> for cleaning off Serina Beach and the lack of some of the fruits located around Delfino Plaza.
973.879 -> You may remember that Nkiller put a huge emphasis on skipping event cutscenes.
977.899 -> It's true; Nkiller's route was ahead of its time.
981.079 -> It was essentially lost in translation due to the stark uprising of both The Chicken and Samura1man
987.199 -> Even though a lot of routing progress was lost, Samu made some beneficial steps in his 3:41:10
992.72 -> He unlocks Ricco and Gelato as soon as they're available and enters Pinna Park with only 12 shines.
998.98 -> Samu beat his time by 2 seconds, but after a few more days of grinding, he achieved the first sub 3 hour 40 minute time.
1006.519 -> It was a 3:38 despite some large mistakes.
1012.189 -> Samu briefly left the category to pursue a better any% time. but there was a new European runner quickly on the rise
1023.829 -> "Yes, Stelzig know what's up." "Stelzig knows his edgeguards" the Danish Lord Himself
1028.48 -> Stelzig. on June 21st Stelzig swept up a 3rd place time using a similar route to Samura1man.
1034.65 -> He even lost a good 50 seconds for missing a Yoshi
1037.5 -> Skip, a common occurrence
1038.939 -> when going for the precise sidestep method.
1041.65 -> Stelzig knew that he was capable of being number 1 and that's exactly what he achieved on July 30th when he got a world record
1048.15 -> by over 2 minutes, a
1050.32 -> 3:36:22. Samu's new any%
1052.9 -> Record of 1:31:08 was timely as it allowed him to start grinding 120 shines again. Sadly for stelzig,
1059.28 -> His record would be very short-lived as Samu would reclaim the record on literally the same day.
1066.01 -> Neither of the last few records were archived as both players knew they had so much potential for improvement.
1071.799 -> Stelzig went back to the drawing board and changed many things
1074.89 -> Down to the very first movements after arriving in Delfino Plaza. With a clip behind the fruit stand,
1080.22 -> He collected these two sewer blue coins from the lower out-of-bounds plane
1084.28 -> He was able to collect the blue coin below this bell tower right before the Statue rising cutscene. With this,
1090.179 -> He wouldn't lose any time when luring shadow mario back to the statue to open up Bianco Hills.
1095.32 -> Speaking of Bianco Hills,
1096.85 -> He collected one of the blue coins in episode 1 while theoretically not losing any time.
1101.89 -> Using a spin spray for the second hit on the polluted Piranha Plant then
1106.299 -> Collecting this blue coin in the water right before the cutscene starts
1109.57 -> He mitigated some luck in pinna 2 by saving the furthest back blue coin for later during pinna 100 coins
1116.26 -> By dropping Yoshi between this basket and the wall you can clipped your way into the basket. Stelzig being the crafty man he is,
1124.63 -> Recycled that fruit-stand clip as a better way to get to the islands for Lily Pad Secret. This of course
1129.61 -> Reverted the blue coins back to a clockwise order of collection.
1132.96 -> all of these techniques are demonstrated in his new record that he would achieve a little over a week after Samu's 3:34
1139.26 -> "That was a bad ending, but whatever man...
1144.429 -> Your turn Samu"
1150.22 -> In a speedrun this long, slip-ups are inevitable but
1153.97 -> minimizing mistakes is the key to getting a good run. And get a good run Samu did...
1159.39 -> one week after Stelzig's 3:32.
1162.79 -> "Sub 3:30 happened... Cool"
1166.66 -> The first sub 3:30 speedrun using a few of Stelzig's findings. "Your turn, Stelzig"
1172.66 -> With the exception of the intentional death in Corona, Samu didn't die a single time!
1177.42 -> I'd like to say he was the first one to do this, but... oh, yeah, that's right.
1182.02 -> Stelzig might have stirred up some competition,
1184.32 -> But Samura1man was nothing short of a formidable force.
1187.809 -> Two months later and after officially changing the name of the category from 100% to 120 shines
1193.99 -> Stelzig did the unthinkable and tied samu's his record to the second. "Is that a tie?!"
1198.34 -> Minor improvements include a new setup to rocket into the turbo nozzle
1201.67 -> Area of Noki Bay, a precise rocket shortcut up to the tightrope in Bianco 8
1205.738 -> and a spin jump off the watermelons rather than setting up a waterslide in Sirena 2 reds,
1210.3 -> allowing him to get a 1:03.
1212.59 -> he untied the record by three seconds a couple weeks later. The ultimate goal, in his eyes, would be at least a 3:25.
1218.92 -> And that would almost come to fruition on December 16th.
1223.24 -> Previously, to pay for the return to airstrip, people would awkwardly collect coins in the main sewer section. Instead,
1230.2 -> Stelzig entered this sewer after exiting Corona, then collected the line of ten coins en route to box game
1236.35 -> Reminder that your total coins carry over after collecting a Delfino shine.
1239.91 -> With only one death in Gelato 1 Reds, Stelzig managed to get a 3:26:35
1245.44 -> but that wouldn't be the last record of 2013. Samura1man was getting pretty burnt out from his push for a sub 1:30
1253.48 -> any% time and wanted to keep his rival in check. After a """"""""""quick""""""""""
1258.16 -> Warm-up run, he went on to set a record with the very next attempt!
1262.12 -> However
1262.62 -> This wouldn't come without some adversity
1265 -> From Pianta 4 onwards, Samu experienced what is referred to as sound glitch, only known to happen on the Japanese version.
1272.919 -> "No, not the music glitch, dude"
1277.509 -> NTSC-J is version 1.0 of Sunshine and has notoriously buggy audio
1282.669 -> Shine get cutscene music is missing and never comes back until you hard reset your console
1288.039 -> The red coin secret music also goes missing, but there are two other side effects that are hazardous for speedruns
1293.889 -> The game has a rare chance of crashing whenever you collect a shine sprite and whenever you die,
1298.35 -> The respawn load time takes over five seconds longer. This was an unavoidable time loss on the intentional death used in Corona blues.
1306.19 -> Luckily, when it was all said and done, his game didn't crash. "Where's the crash dude? I was waiting for that!"
1314.35 -> At the tail end of January Stelzig got the record back from Samu once more with a
1319.539 -> 3:25:46. I don't have much to comment on except this run had some serious up warp swag on Gelato 1
1339.4 -> "Gelato beach skip? Oh my God."
1341.34 -> Touval would completely shake up any% on February 21st with the discovery ofGelato Beach Skip, or GBS.
1347.68 -> While the time save was obvious for any%, people were initially uncertain as to how it would fit into 120 shines
1354.01 -> True,
1354.78 -> It was definitely advantageous for those playing on non Japanese versions since everyone can skip the watermelon now
1360.69 -> But for world-record contenders already playing on NTSC-J,
1363.81 -> they simply stuck with Yoshi GBS. An
1367.03 -> Unexpected breakthrough resulted when the unimaginable happened to Snarfybobo during one of his runs:
1379.77 -> "No way!
1382.5 -> Dude.
1384.99 -> Dude dude, dude, dude." Somehow, Snarfybobo defeated this clamber without using yoshi
1391.13 -> No, one had any idea how it was done and attempts were made to recreate this
1395.6 -> But it wasn't until a couple weeks later that it was finally understood by a top-level Japanese player named Yamata
1401.76 -> Jumping into the ceiling of any sewer affects Mario's hitbox in a way that leaves two different side effects
1407.22 -> Durians launched across the stage with even the lightest of taps and certain enemies can be killed just by touching them. Most importantly,
1415.41 -> clambers, or
1417.09 -> spiders, as this trick was coined spider glitch. This saves about 30 seconds from both skipping this extra walking with Yoshi and
1423.92 -> Easily killing this clamber rather than dealing with the terrible hit detection.
1429.78 -> URGHHHHH
1430.94 -> Stelzig now collected the sewer coins from out of bounds after knocking down Shadow Mario.
1435.17 -> This negates part of the time you would normally spend waiting for him to run back to the statue.
1439.11 -> he achieves two more records, a 3:25:27 on March 25th and a
1444.15 -> 3:24:40 on May 13, the first record to actually use spider glitch
1448.05 -> The slower progression of 120 shines around this time was largely a result of the any% surge than GBS caused.
1454.32 -> It was easy to believe that the best 120 route had been solved.
1458.18 -> Well the same man who solved spider glitch would prove that this sentiment. Couldn't be further from the truth.
1464.27 -> Yamata had been on the cusp of World Record times in both any% and 120 shines for a while. In June of 2014,
1470.76 -> he made his debut in the spotlight using a unique route that visited Pianta village before going to Pinna Park.
1477.15 -> This doesn't make any sense... until you factor in something
1480.89 -> I haven't even discussed yet. Whenever you enter the pipe to go to Piazza village before you've unlocked Pinna Park,
1485.63 -> It doesn't play the animation for entering the pipe
1488.33 -> He saved a good chunk of time from skipping 10 of these animations,
1491.69 -> but still had to revisit Pianta village later in the run for the 100 coin shine. Most levels were still
1497.13 -> completed in one visit, but he only did Ricco episodes 1-7 before Corona Blues.
1501.76 -> To say that Yamata was creative would be an understatement.
1528.169 -> Yamata finished this run in 3:23:23
1530.57 -> This stumped Stelzig for a while, but on July 22nd, He managed to cut a minute off the record
1536.379 -> He continued using his own route since Western players often questioned if Yamata's route was even faster, Stelzig claimed
1543.46 -> He could see himself getting a sub 3:20 someday.
1545.86 -> But he was content with his 3:22:29 for the time being. The record remained
1550.97 -> uncontested for quite some time since all of the top runners were either focused on any% or not actively playing.
1557.269 -> Enter a not-so-top runner, AverageTrey. AKA...
1561.799 -> Me. Back in early 2013,
1564.409 -> 120 shines was the first category I learned when I picked up Mario Sunshine for a number of reasons.
1569.48 -> By the time I actually started streaming attempts in mid 2014,
1572.929 -> I was grinding my ass off to get a sub 3:30 paperario and I had a rivalry between who the better
1579.2 -> American 120 player was and that rivalry, combined with my passion for playing sunshine had me practicing for hours on end.
1586.519 -> When I smashed that awful sub 3:30 barrier with a 3:27, I quickly realized something.
1592.269 -> I'm five minutes off the world record and only one minute off the person who mainly inspired me in the first place. Just as soon
1599.169 -> as I thought my journey was over, it had truly just begun.
1603.169 -> In October of 2014 I put in countless hours of practice offline
1606.47 -> and streamed attempts whenever I could. My dedication would finally pay off on October 24. "Oh, yes. Oh, yes
1614.659 -> Oh, yes
1616.22 -> World record suck my di-". That's nice. But let's really analyze this run: For starters,
1621.7 -> I was still playing on NTSC-U. I had no choice
1624.759 -> But to base a route around the standard GBS setup and this gave me an idea. By initially doing only two levels required to unlock
1631.69 -> Corona, I could avoid event cutscenes for the other nine levels by revisiting Gelato later in the run. On top of this, I could easily
1638.84 -> combine gelato 8 with the blender blue coin by bringing over two coconuts. This run had a ton of Pianta Village improvements
1645.85 -> thanks in large part to a couple of members of the Good People. Kaffelon and Kinikola
1650.09 -> wanted to make the most optimal route possible from 120 shines, a very ambitious task, resulting in completing only one of the levels, Pianta Village.
1657.77 -> The basis was to obtain more blue coins during Pianta 8 and still catch the second fluff cycle since each fluff comes around
1665.18 -> every 23.5 seconds. Using these
1667.65 -> improvements to save 18.5
1669.39 -> seconds on top of getting the ramel cycle and the early spray on the hidden shine made for a very solid pianta segment.
1676.25 -> Oh and Yoshi skip was no longer an issue since the HuffleYourPuff setup came around. Thanks, Huff!
1681.74 -> A German player named Wilko found a peculiar way to avoid the intentional death at the end of Corona blues.
1687.66 -> For whatever reason, a save text box and "could not save" text box behave a bit differently.
1693.44 -> Notice how in both of these clips, I hovered into the blue coin, and watch what happens when I continue to hold the R button.
1700.44 -> By inserting a memory card into your console, you are granted the ability
1704.22 -> To continue hovering out of a save prompt. With this knowledge in mind,
1707.81 -> You can hover into the blue coin, then hover to one of the spires to exit area.
1712.46 -> This is all because the game doesn't allow you to pause while Mario is airborne.
1716.66 -> The coconut lady was the last thing I did before trading in my blue coins.
1720.09 -> It turns out it's impossible to bonk into sewer walls when using the turbo nozzle.
1725.37 -> Yamata saved a minute on my time merely ten days later.
1728.1 -> He made a slight improvement
1729.45 -> to Ricco Harbor by collecting only one of the blue coins over the water in Episode two,
1733.56 -> Then collecting the other blue coin during episode 6. Interestingly,
1737.7 -> Yamata was the only person to never unlock the rocket nozzle in Bianco Hills...
1741.45 -> But he instead used Yoshi to gain the necessary height to reach this blue bird. As always,
1746.64 -> Yamata's runs had an admirable level of creativity that anyone could learn from.
1755.7 -> The week-long charity marathon of speedruns, Awesome Games Done Quick 2015, was coming up, and it was planned
1761.72 -> that Stelzig would be running 120 shines there. In a sudden turn of events, a
1765.93 -> conflict arose and Stelzig was no longer able to go so he asked me if I was able to take his place.
1771.96 -> I jumped on the opportunity and convinced my parents to let me fly alone to Herndon, Virginia at the age of 19
1777.45 -> This was the main spark of my continued grinding of 120 shines. In this run that I performed a couple weeks after Yamata's record,
1784.61 -> I included the Piantissimo Goodbye cutscene skip. By standing in this pianta's talking range,
1789.44 -> You can override Piantissimo's 9 textboxes with the pianta's 2 textboxes
1793.91 -> It's kind of an anomaly in that it only works when certain parts of the game are unlocked.
1799.02 -> Despite a poor beginning, the last hour more than made up for it.
1803.61 -> "That time! *chuckles*
1806.52 -> Yess!
1809.1 -> Man USA has got this.
1811.77 -> We got this by the ass."
1813.81 -> Fast-forward 3 days and my cockiness would quickly be met with a convincing bop from lord
1818.54 -> Stelzig, the first time a sub 3:20 run had been completed.
1822.69 -> This was the first 120 shines record to incorporate Honey Skip,
1825.8 -> which Stelzig started using ever since he found his setup. Essentially,
1829.88 -> the Pinna unlock cutscene can be skipped by dying on the same frame that you enter it. Stelzig's run even had
1835.59 -> Exceptionally bad luck on the fruit machine in Ricco episode 8, getting the durian on the 8th try.
1839.84 -> Every time you hit one of these buttons, you have a 1 in 5 chance of getting a durian, which Yoshi absolutely needs
1847.83 -> 120 shines has the luck factors from any% with the addition of fruit machine, Pinna 2 bullet bills, and the most annoying enemies in the game:
1855.9 -> birbs. 😠
1885.4 -> Stelzig reigned supreme,
1886.51 -> but I still had a marathon run to prepare for. As if it was a
1890.17 -> belated Christmas present, an exceptional Petey Piranha and bullet bills came around.
1894.09 -> "That was like 9.5/10 luck." I needed to capitalize on this run.
1901.27 -> "There it is folks!
1903.34 -> 3:17! I skipped 3:19! I skipped 3:18! I got 3:17! And
1910.96 -> it's not even the Japanese version
1913.81 -> What the fuck? I'm... a legend!"
1916.59 -> I had no intentions of improving my level route, but I did know one thing:
1920.88 -> I should probably purchase the Japanese version which is exactly what I did shortly after AGDQ.
1925.63 -> I finally experienced what could best be referred to as the "JP OP-ness." On a side note, the timing standard
1932.71 -> universally changed from console reset to file select to establish an official standard on the new speedrun.com.
1939.97 -> You may have noticed my inclination to call pinna Park episode 8 the worst mission.
1944.56 -> This level has just always been such an issue as I addressed with Thiradell, since the shots always go higher or lower than you intends
1951.21 -> In a seemingly random way. Well, I wouldn't consider it the worst mission for too much longer
1956.29 -> Thanks to a finding from ***Visace??** Veman3000
1959.29 -> He uploaded a video on February 5th titled: straight shooting technique for mecha bowser, DM shot
1965.53 -> 100% consistent. DM shot being a discovery from the dark musician for the mecha bowser fight
1970.53 -> "This is a technique I found on January 2nd, 2015, for mecha bowser that shoots the rockets perfectly straight.
1977.37 -> What's being done is that I'm holding
1979.24 -> Analog R down entirely then pressing digital R to shoot the rocket. This technique works for Pinna 8 as well. Enjoy!!"
1985.96 -> It was now no longer far-fetched to execute pinna 8 in only one roller coaster cycle.
1991.27 -> Wilko and labbed a better route for Ricco Harbor 100 coins in episode 6. While Yamata did Ricco six hundreds back in
1998.62 -> 2014, we made updates inspired by our routes that SidedWilliams and Icedwindowsil made for SMS bingo.
2004.31 -> This includes collecting all of the coins over the water and skipping most of the luck-based crane coins.
2009.56 -> I also moved Sirena 100 coins to episode 5 so that I could skip more of the annoying torches in favor of more casino coins.
2018.53 -> "Forty!" After an insanely good Bianco segment
2021.46 -> thanks in part to the JP OPness, this run clocked in at 3:15:22. "I don't know how I did it,
2027.85 -> but there you go! A low 3:15!"
2031.16 -> Coincidentally, this was the one-year anniversary of Gelato Beach Skip.
2034.52 -> SidedWilliams theorized a faster way to handle the linked triangles in Gelato Beach. By obtaining these coins while fighting the wiggler in Episode 3,
2042.17 -> It could definitely save some time.
2044.09 -> We both tested this extensively and came up with a solution, but it was gonna be tricky until some further refinement.
2051.169 -> Yamata adapted half of the strategy when he returned to 120 shines in March.
2055.45 -> He got the second triangle during wiggler, but handled the first triangle while on the way to the coconut tree for GBS.
2061.58 -> he had some inventive ways to get blue coins, like the waterfall during Pianta 1 of the linked X's during Ricco 2
2068.419 -> Leaning into the blooper race entry and swimming down to this coin in no key for ends when entering the loading zone for Eely Mouth's Dentist.
2074.57 ->
2075.07 -> He reached the first possible fluff cycle in Pianta 8 by getting more blue coins and other episodes
2079.88 -> And it turns out this is actually faster. Sorry Kaff and Kini :(
2083.83 -> He also split up Noki into two segments, leaving 3 levels for after he traded in blue coins.
2088.61 -> He ended the run with movement from Noki Bay to Corona Mountain
2091.96 -> I thought my lead was pretty safe in this category, but on March 19, Yamata completed a run of 3:15:06.
2104.869 -> Before discord came Skype. And in early 2015,
2108.85 -> Skype groups were the medium of communication for the SMS community. At some point, a
2113.63 -> Sub 1:25 any% percent time group was formed, but due to its
2117.65 -> Elitist nature and people just finding it silly, it converted into a new group entirely:
2122.75 -> The 120 brotherhood :v)
2125.09 -> Consisting of a few individuals who felt that 120 shines deserved more attention and seeked to further optimize the route.
2132.38 -> This group was especially active in early March when members
2136.19 -> rediscovered the importance of event cutscenes. DutchJ made a lot of useful comparison videos,
2141.32 -> Providing much-needed evidence that it's faster to save the extraneous shines in every level for later,
2146.24 -> apart from Pianta Village. Nkiller's 2012 route may have been lost in the sands of time.
2151.13 -> But at least people eventually got back on track.
2153.74 -> So now I did Pianta in one segment, Ricco, Gelato, Sirena, and Noki in two segments Pinna in three and
2160.58 -> Bianco in five. This may seem like overkill,
2163.49 -> But I would no longer have event cutscenes after collecting a mere 53 shines.
2168.08 -> Some other interesting
2169.31 -> conditions include handling the linked X graffiti in Ricco 1 during the blooper fight to cut out some of the wait time before Phase 2 and
2175.67 -> spraying the fire guy during the transition from Noki to Gelato.
2178.91 -> He has a set location depending on what levels are unlocked and always runs around this area in post-Corona Delfino Plaza.
2185.35 -> I got a new record with the new route on March 27th. "I skipped 3:14, I
2191.99 -> Skipped 3:14!" Large improvements were made to Sirena Beach. Thanks to an up-and-coming player,
2197.74 -> ShadowMario 27 on June 24th.
2200.14 -> He made a route from 100 coins in Sirena 7. While episode 7 may not have access to the casino coins,
2206.48 -> SM27 cleverly collects the majority of the hotel delfino's blue coins along the way including the Attic,
2212.72 -> previously done in episode 8, and three of the four linked pair blue coins.
2216.859 -> While the 100 coin level itself may have been a bit slower, it
2220.73 -> Significantly cut down on time for episodes 7 and 8 as for the casino blue coins,
2225.5 -> well,
2226 -> They could just be collected on the way to both Sirena 4 and Sirena 4 Reds.
2229.88 -> All of these changes to Sirena Beach are present in a record that Yamata set on July 5th, a 3:13:02.
2236.37 -> He adopted some stuff that the 120 Brotherhood came up with including Pianta in one segment,
2241.53 -> which is surprising since he knew about the two second pipe entry cutscenes
2245.31 -> That's not to say that his creativeness wouldn't shine through because, well, just watch how he gets these sewer coins...
2264.18 -> Yeah, and then he led this into coconut lady then backtracked to the sewer coin
2269.57 -> you would normally get on the way to the island and all I'm gonna say is... this is slower :(
2274.23 -> He did have an efficient method of collecting the 10 coins for the Airstrip return when leaving from Pinna Park.
2279.93 -> Oh
2280.65 -> And he improved banana lady by a good two seconds per banana by using precise throws from a closer awning.
2286.86 -> The Pinna 3 first ship cycle, introduced by icedwindowsill back in 2012, was later updated by DutchJ.
2293.45 -> Now the blue coins in the clam and under the stairs were collected during Pinna 7. This was made even faster by manipulating
2300.59 -> Shadow Mario to run to the right. SidedWilliams suggested collecting the pillar coins in Noki 8,
2305.28 -> rather than Noki 4, which turned out to be faster by catching the second red coin fish formation.
2311.13 -> Bianco 1 is the only level that the game intentionally allows you to skip by making the shine for Bianco 2 readily available.
2317.37 -> It is actually faster to do Bianco 1 later in the run, despite having to scroll all the way from episode 8.
2325.5 -> Doing Bianco 1 later also meant that I could do Gelato 5 early and easily reset if the Bluebirds were not so kind
2333.24 -> "3:12:03.
2335.52 -> Daamn you saved a whole minute in a second. Yo.
2346.46 -> I would have returned to any%, as that was the hot category to grind after the recent discovery of early Yoshi go Round.
2353.28 -> In retrospect, I'm glad that I continued with 120 shines because of what happened a couple weeks later.
2358.36 ->
2371.84 -> "Oh my goodness
2374.27 -> to quote
2375.71 -> Kaffelon from his SGDQ race, 'I
2379.07 -> Was playing out of my mind.'" For a while
2381.4 -> I knew that sub 3:10 was possible
2383.59 -> But I certainly didn't expect for it to almost happen
2386.44 -> so soon. I could return to any% rest assured that my 3:10 would remain the record for quite some time.
2393.02 -> The New Jerseyan, ShadowMario27, picked up SMS in late 2014.
2398.03 -> 120 shines was always his main category of interest.
2400.99 -> He improved at a breakneck rate from a +4 hour time in January to a sub 3:20 only 6 months later.
2408.08 -> He made a lot of contributions to 100 coin optimizations like the aforementioned
2412.97 -> 100 coins in Sirena 7, but also 100 coins in Ricco 8 and Gelato 3.
2418.1 -> Gelato 3 actually has fewer coins overall than 2, but saves time purely from the lack of a required cutscene.
2426.26 -> The ocean blue coins were moved to episode 6 and the coral reef red coins were collected
2431.02 -> while equipped with the turbo nozzle. After the EYG excitement died down, SM27
2435.7 -> Got a huge 120 shines PB on October 11th that landed him in second place above Yamata. This put a bit of a scare on
2442.33 -> me as I wanted to be the first sub 3:10 ,preferably before 2016.
2448.04 -> How hard could that be though? With only twenty seconds to save, surely that will be manageable. Not to mention some other
2454.7 -> optimizations including a better Pinna 3 developed by bounceyboy where you ride the first upside-down ship cycle to the high up blue coin.
2461.35 -> Zelpikukirby found single rocket storage on October 22nd
2464.77 -> Which had a fair share of uses in 120 shines beyond just the ending of Corona Mountain.
2470.69 -> Sadly all of my success with breaking records was equally met with failure and frustration:
2476.92 -> "Duuude! Let's get in the castle now! " 3:10:19 still stood when winter break came around despite my best efforts.
2483.729 -> One mistake can kill any promising run and it's mentally exhausting when it happens over and over again.
2489.729 -> "What fuck is this stupid-ass game?" On December 21st?
2493.47 -> I was on good pace out of Corona blues,
2495.479 -> which was gradually becoming the midway point for a 120 run.
2498.69 -> Of course, things began to fall apart in Gelato Beach, then after some chokes on Ricco hundreds
2504.489 -> Awful luck on the fruit machine, and falling down the clouds of Corona Mountain. It came down to this:
2513.16 -> "PB, folks!
2515.499 -> It's a new world record...
2518.319 -> I'm pissed."
2519.549 -> Needless to say, there was a serious mental block that I had to overcome
2524.2 -> Sub 3:10 would have to wait until 2016. On January 12th, I had another shot at glory.
2529.839 -> But again, I choked the run in a multitude of ways.
2533.2 -> It felt like a cruel joke when the run resulted in a 3:10:00
2537.72 -> I didn't even highlight the live streamed version of this run purely from disappointment. Fast-forward one more month, and I would finally catch a break
2547.059 -> "Got it?"
2549.059 -> "This is it!
2550.299 -> Finally!
2551.68 -> By 5 seconds!" I may have spent four months saving 23 seconds in a 3-hour category,
2558.489 -> but I'd say it was worth it.
2563.6 ->
2565.93 -> "SiCk!"
2567.65 -> Yamata returned to 120 shines the following month,
2570.349 -> including most of the new improvements and cleaning up the order in which he did Delfino shines.
2574.609 -> By this point, every top player was doing Honey Skip on the way to Pinna Park.
2578.569 -> He also included a few modifications
2580.91 -> Like getting the two M's in Ricco 1 in between spraying the linked X's,
2584.99 -> getting both linked X's Bianco 5 while waiting for Petey to arrive, and
2589.339 -> Opening the ruins in Noki 100 coins by spraying downward from the upper ledge, removing the need to fall down then wall
2595.63 -> kick all the way back up.
2596.77 -> He cut a few seconds off my time on March 29th with a 3:09:47
2600.44 -> but this run had two big deaths plus an overthrown banana to boot. 3:08 was looking extremely viable
2607.21 -> He almost surpassed that goal with an incredible run of 3:08:05
2611.569 -> It's as if removing the onus of sub 3:10 opened the door to optimizing 120 shines much much further.
2623.75 -> So it's mid 2016 and gelato 4, The Sand Bird is Born, is still more or less an autoscroller.
2630.89 -> This would no longer be the case. A couple days after Zelpiku tweeted a demonstration of some new rocket nozzle tech.
2639.13 -> By cancelling a rocket with Mario's "leaving sidestep" animation,
2642.96 -> You can store as many Rockets as you want, which grants the ability to gain infinite height.
2647.95 -> Yamata found the initial rocket bird strats for 120 shines on July 8th.
2652.9 -> Unfortunately storing Rockets on the amorphous clouds was too unpredictable.
2656.95 -> So he utilized the lower rim of the central column to double rocket storage to the fourth blue coin as well as the top of
2663.299 -> the column when the final red coin lies.
2665.74 -> Improvements were quickly made.
2667.269 -> Wilko
2667.869 -> suggested spam spraying the second cloud to expand it, making it easier to get to the third cloud. The second-best any% runner at the time,
2675 -> Nindiddeh, figured out how to skip returning to the lower rim a second time.
2678.839 -> It turns out that rocket storage can be done from clouds if you're on the very edge.
2683.619 -> Nindiddeh used a single rocket storage combined with a rocket dive to barely reach the top of a column from the final cloud.
2689.559 -> Then it dawned on me; if rocket storage was now possible from clouds, why return to the rim of the column at all?
2695.94 -> I found a way to get from the 3rd to 4th cloud by doing a double rocket storage combined with a rocket dive.
2702.099 -> Sandbird was now roughly 30 seconds faster.
2704.92 -> Like I said, Nindiddeh was already one of the top any% players, so he excelled at 120 shines very quickly.
2711.25 -> He brought many optimizations to the table
2713.849 -> Paired with new routing that was developed shortly after Yamata's 3:08 doing Pianta 1 through 7 early. This once again brings back
2720.759 -> segmenting Pianta and skips 7 of the pipe entry cutscenes.
2724.63 -> Entering Corona at a record low of 46 shines. The first half of 120 shines had essentially become glorified any%.
2732.4 -> Yamata was on the right track with collecting this underwater blue coin then entering the Noki 4 or 8 loading zone.
2738 -> But Diddeh took this way further.
2741.97 -> By using a well known clip on the slope and a downwards zip, the game sets the water's surface level to where Mario jumps out
2749.13 -> out of the zip.
2750.309 -> This combined with a momentum spin jump + wall kick, speeds up the collection of this blue coin by over 10 seconds.
2756.009 -> He also introduced a precise way to instantly clean off graffiti that's located on the ground:
2760.809 -> By spam spraying on a specific frame of Mario's ground pound.
2764.079 -> Its precision cannot be overstated. often taking 2 or 3 attempts, which still saves time (or at least ties) normal spraying.
2772.06 -> One could even say
2773.62 -> 120 shines was finally getting optimized.
2790.16 -> Only a month after the complete progression of rocket bird, Diddeh achieved a world record time of
2795.71 -> 3:07:37 but I wouldn't stand for it.
2799.66 -> I came back to 120 shines in mid-July and used the same round as Diddeh since Pianta 1 through 7 early
2805.24 -> was now universally agreed to be good.
2807.28 -> I did, however, reorder a couple levels out of personal preference: late-game Bianco and Sirena.
2812.96 -> This doesn't waste any time and it gets difficult levels like Bianco 8 and Bianco 3 Reds out of the way much sooner.
2819.1 -> I also opted to use Diddeh's underwater blue coin strat much earlier in the run during Noki 4 rather than 8.
2826.39 -> For the record, I know that Bounceyboy only intended this tweet to be a
2829.37 -> Well-deserved compliment to Nindiddeh, but it must have still fired me up somehow because merely four days later, I achieved a 3:06:33.
2837.89 -> "Yesss!"
2838.99 -> I felt pretty satisfied after a follow-up tweet from b-boy and my unreasonably large ego intact "watch Diddeh get 3:05 tomorrow
2846.76 -> And I'm like fuckkk." follow that claim with a zero, and that would be 100% accurate.
2855.38 -> Clearly, Nindiddeh a took numerous measures toward optimizing the category.
2859.15 -> He could even implement his mastery of any% skills,
2862.37 -> Especially in the first half of the run. 120 was gradually becoming a different beast. it increasingly became reliant on riskier strategies
2870.29 -> combined with adequate luck conditions.
2872.45 -> Nindiddeh would go on to dominate any% and I went back to the drawing board in 120 shines.
2877.48 -> I developed a setup for a known accident that can occur when attempting, Honey Skip.
2881.68 -> Demonstrated in this may 2015 highlight from deathline,
2885.16 -> It's actually possible to grab the blue coin behind this jelly while clipping into the tower,
2889.46 -> more importantly, without getting stuck in GBJ.
2892.82 -> It's high risk of getting stuck with low reward of 6 to 8 seconds on October 15th. I narrowly lowered the record.
2901.01 -> "It's not a 3:04
2903.32 -> But it's something." After a rough start of nearly a minute off my best pace comparison,
2908.32 -> I brought it back but knew that I should definitely aim for at least at 3:04 before moving on. Furthermore,
2914.23 -> ShadowMario27 was once again on the cusp of world record. In other words, top 3 was flooded with 3:05's. The following week,
2921.97 -> I clutched out a run with respectable early game including Ramel cycle "Yolo
2927.29 -> Super Yolo. I DID IT!"
2932.48 -> Reclaiming a healthy lead on the competition, I took another break from the category.
2940.94 -> On January 19th 2017 psychonauter made a groundbreaking forum post on speedrun.com.
2947.57 -> Back in 2015, Dan Salvato famously known for speedrunning Yoshi's Story,
2952.31 -> Created practice codes that included both level selection and position codes.
2956.66 -> psychonauter updated these codes with additions like infinite lives, FMV skips, and
2962.119 -> Dialogue skips. One update in particular would be Paramount to 120 shines:
2967.43 -> Disabling blue coin flags.
2969.08 -> this means that the blue coin counter will always remain at zero.
2972.95 -> Level containing blue coins can be practiced over and over again without the hassle of resetting the console or "pretend" collecting the coins.
2980.45 -> as early as 2013,
2982.79 -> speculation began over how far 120 shines could be pushed.
2985.72 -> "I don't think sub 3:20 will happen any time soon."
2990.17 -> This theoretical best time gradually lowered by convenient increments of 5 minutes as the years went by. "No sub 3 is not possible.
2997.119 -> You gotta find at least a minute worth of new strats probably because it'll happen someday
3000.96 -> We just don't know how soon." The classic shitpost "is sub 3 possible" was actually beginning to look somewhat plausible.
3007.869 -> Psychonauter's codes were just one essential ingredients for pushing 120 shines to its limit.
3012.66 -> It would also require discovering a handful of small time savers and a lot of perseverance. This became a long-term goal of mine.
3020.56 -> Fech8763 developed faster pachinko machine movement and the evolution of the pachinko level alone is pretty remarkable.
3028.21 -> What started as an impressive feat by simply getting every coin one at a time without dying
3032.98 -> Turned into cheating a bit to get some coins from the back, then
3036.79 -> Including some extra hovering time savers, and then finally obtaining everything from the front with well-timed hovers.
3043.02 ->
3043.57 -> I adopted the Fech movement when I returned to 120 shines as well as some other small time savers like spraying this X while ledge grabbing
3050.369 -> to quickly get to the linked coin and
3052.18 -> Doing a double rocket storage dive to barely reach the Pianta 8 cloud at the risk of a rogue fluff
3058.75 -> Despite the new practice codes,
3060.82 -> 2017 got off to a slow start.
3062.82 -> Once again, ShadowMario27 was contending the record when he got a 3:04:44 on February 4th.
3069.37 -> But it took me another two months of grinding to set a pretty weak record of 3:04:11
3078.91 -> 3:03 was honestly long overdue and this run lost over a minute to luck on Pinna 2.
3084.94 -> It was also determined in late March that doing Pinna 2 Reds early would save 5 shine selection scrolls
3090.64 -> without adding any event cutscenes. In other words,
3094.96 -> 2 seconds. Another interesting use of the rocket nozzle came into play: rocket rollouts.
3100.75 -> They command fairly strict timing and you must hold the A button during the rollouts to gain substantial height.
3106.65 -> this saves time in a handful of places like sandbird, gelato hundreds, and Bianco 8.
3111.79 -> It's basically a faster way to clear a large horizontal gap.
3115.5 ->
3115.9 -> I found a way to make a very obscure trick known as "Kini sliding" useful. When traveling back to get a fruit to Yoshi in Bianco
3122.7 -> 100 coins, I initiate a Kini slide on the steep slope under this wall
3127.21 -> Then do a roll out fruit throw at Yoshi.
3130.06 -> Pretty neat! With my lack of performance during this period there was no doubt that
3134.91 -> ShadowMario 27 would rise to the occasion. There were three distinct points
3138.81 -> I've mentioned throughout this video in which he was just shy of the record
3141.94 -> He often dealt with inconvenient hurdles
3144.36 -> like extensive hours working in his brother's food truck or experiencing hand pain from prolonged playing. But at last,
3150.85 -> SM27 would achieve a world record time of 3:03:40 on May 11th. "I know... this is long overdue!"
3158.95 -> A common theme in the rivalry between ShadowMario and I is that he typically had substantially better early game than me.
3164.91 -> No, seriously, take a look at this comparison to his PB versus the actual world record!
3170.46 -> I kept up the pace by coming a few frames short of tying SM27.
3174.81 -> But the following day, ShadowMario lowered his time by 13 more seconds. He even had a death on Sandbird and Ricco 4 Reds.
3182.35 -> "Yeah if I didn't die, it would have been 3:01"
3185.14 -> This may be shocking to you,
3186.71 -> But SM27 is to Mario Sunshine as Puncayshun is to Mario 64 in that he's a bit of an... anime head.
3195.2 -> Now gather around children, as I recall a very important time in mario speedrunning history when the war on anime was won.
3203.48 -> Puncayshun sniped the 120 star record in Mario 64 at 0200 hours on June 3rd.
3208.599 -> The anime nation was in full force, having captured the 100% records in their respective games.
3214.099 -> But lo and behold, the Red Baron of Trinidad, Cheese05, fired back with a
3219.5 -> 1:39:28 in 120 star at the tail-end the same day, and this news was rallied to my stream as I was 2 hours
3225.76 -> into a promising attempt at 120 shines.
3227.829 -> I faced some hardships,
3230.089 -> But on this historical day, 3D mario speedrunning was saved from the anime overlords! BibleThump 7
3240.2 -> (Okay, seriously how did I survive that?)
3242.16 -> I pulled off a riskier ending to Corona blues
3244.97 -> originally theorized by paperario
3247.069 -> something else that paperario
3248.72 -> actually used, but was criminally overlooked until Kinikola brought it up one day, was a 4 second time saver in the return to
3255.609 -> Airstrip. The last U-turn of coins can be cut out by precisely weaving between the buoys.
3260.99 -> Zelpiku made a TAS of Sirena 8 that included a new way of clipping through the wall banana-less. An eventual
3267.5 -> speedrun-friendly method was developed and showcased in an individual level run from Fech.
3272 -> It uses a hover canceled camera storage to grab the locked doorknob from the other side.
3277.009 -> ShadowMario 27 found yet another improvement to Noki Bay 100 coins that involves backtracking through one of the tunnels.
3285.14 -> It should go without saying, but life-changing runs can come out of seemingly nowhere and when they do, it's pretty magical.
3331.5 -> This run was so ahead of its time that he not only skipped 3:02,
3335.61 -> But nearly skipped 3:01 in the process. "So that just happened...
3340.35 -> That was an amazing run!"
3341.91 -> He even faced an extremely trollish fluff during Pianta 8.
3345.6 -> I'd be damned if there exists any better evidence that anime splits make you faster. Beyond a shadow of a doubt,
3352.2 -> ShadowMario would lead the cause for this category's most highly sought milestone.
3360.72 -> The feasibility of a 2:59 escaped the realm of "theoretical" into "possible."
3365.57 -> However,
3366.05 -> It would require a pretty stoic mentality: Brushing off mistakes
3370.35 -> Mental endurance, and facing the pressure of once-in-a blue moon pace.
3376.17 -> More improvements surfaced, like a better setup for GBS coconuts originally seen in Yamata's 3:03:33
3382.35 -> He used a short hover to pop the other coconut up to him.
3385.76 -> The first coconut was thrown to a slightly different location from which a calculated throw would place in an ideal spot to perform GBS.
3393.06 -> Bianco episode 8 quickly evolved over the span of a few weeks with the combination of findings from
3398.39 -> ShadowMario, Nindiddeh, SidedWilliams, and myself.
3401.85 -> Yamata flaunted his ability to quickly adapt by coming 5 seconds off the record on September 8th.
3407.21 -> "-JAPANESE-"
3413.36 -> With competition in close proximity, ShadowMario quickly responded with a new record a few days later. Better sand bird entrance,
3424.05 -> Exceptional Pinna 8,
3427.03 -> And in a sudden twist of events, when attempting to revisit Ricco 2 for the hidden blooper ray shine, an
3433.93 -> accidental Ricco 3 re-entry. Nearly 30 seconds lost to a mis-menu.
3438.119 -> But ultimately, a new world record and the first 3:00. "If this was 3:00:27, I probably would have taken a break."
3445.42 -> Content with the lower 3:00...
3447.73 -> Hmm... A reasonable statements in the heat of the moment, but awfully hard to believe.
3453.25 -> Unfortunately, ShadowMario began experiencing health issues. Focusing on a CRT screen began to induce seizures and headaches.
3460.99 -> Consequently, he had to take an extended break from SMS. Yamata also gave up on 120 shines :(
3466.21 -> So now it seemed like the onus of 2:59 was entirely on me.
3473.53 -> At the last possible moment of 2017 I finished a run of 3:01:25. Failing to meet my arbitrary deadline,
3480.93 -> I continued playing to also prepare for a marathon run at the upcoming AGDQ 2018. ShadowMario
3486.9 -> did, however, make a
3488.589 -> gradual return to 120 shines in late November.
3491.14 -> He considered investing in some Gunners to help minimize headaches, but opted for some readily available yellow tinted glasses instead.
3498.73 -> Apparently the glasses helped tremendously and he was able to successfully work his way back into doing attempts on a regular basis.
3506.14 -> 2018 rolls around.
3509.81 -> In case you haven't noticed, my greatest rival also holds the name of Mario Sunshine's antagonist. From my perspective,
3516.69 -> This couldn't have been more fitting. The stakes were high and it was truly an all-out battle.
3540.97 -> ShadowMario and I finally included a trick that's actually been known for years, referred to as the DeLorean.
3546.9 -> It's possible to skip talking to the Chuckster by using a precise banana clip.
3550.86 -> It's called the DeLorean because of how Mario instantly warps to the floor when this clip is performed.
3556.03 -> Winter break ended. Free time was becoming increasingly scarce.
3559.63 -> But I never fully gave up hope. And knowing that my 3:01:25 had an extraordinarily bad
3564.9 -> King Boo with 7 extra cycles is what mainly kept me going.
3572.46 -> Allow me to run you through my gameplay and my feelings during the run of my life:
3577.56 -> Every attempt starts out the same way: Going in blinds with the thought that it could be the run, but never actually
3583.23 -> expecting it to be the run. Expecting to PB is only setting yourself up for disappointment.
3588.27 -> It's been said that a 120 shine run doesn't truly begin until Pinna 2.
3598.44 -> The run had some semblance of potential.
3600.77 -> I had my best pace ever coming out of Ricco and the nerves really began to set in. I knew the implications.
3607.1 -> "This is always an interesting situation. It's like I know I gotta...
3611.55 -> I gotta do it man..." I avoided many of my PB's mistakes.
3625.53 -> The fruit machine was relentless
3627.56 -> And what was an amazing run was suddenly in dire straits. The durian came after 7 tries.
3633.72 -> The chances of breaking 3:00... were dicey.
3638.49 -> A 2:59:57 best possible time. The odds were not in my favor. "Now I have to do Fast Corona... and
3645.57 -> I have to not get gooped by Bowser."
3647.37 -> It came down to Bowser, which guess what? Has a random chance of three second time loss between hitting each blast zone.
3653.88 -> The green goop in the tub erratically splashes onto the stage and all I could do was pray that it wouldn't hit me.
3660.06 -> Well, it must have been destiny because I,
3663.92 -> AverageTrey,
3664.5 -> Somehow pulled it off.
3666.27 -> "Yes!!!! Fuck yeah, dude!"
3669.32 ->
3673.34 -> I simply refused to let sub 3:00 slip away
3676.74 -> To a fruit machine.
3678.3 -> Despite knowing that I had the potential, I definitely didn't expect to snipe ShadowMario 27. At the end of the day,
3684.98 -> It's never a matter of who seems to deserve a record more, but whoever can clutch out what few opportunities they get.
3699.45 -> Shadow Mario got burnt out shortly after and shifted his focus to other categories.
3703.77 -> 2:59:58 is currently where the record stands, but is 120 shines... Dead?
3709.41 -> Hell no! Sooner or later,
3711.68 -> We may see a push further into sub-3 territory from Nanashi,
3715.25 -> A Japanese player who came merely 2 seconds off the record about 2 months before the release date of this video.
3720.48 -> Some future routing ideas are still on the table. This includes what I like to call
3725.24 -> Jelly Skip 2.0.
3726.51 -> Proposed by SidedWilliams, in which you rocket into the blue coin from below,
3730.5 -> then rocket into Pianta Village for a much faster level reentry. combine this with the original Jelly
3736.13 -> Skip, plus a lily pad secret entry from flooded Delfino,
3739.43 -> And this would cut out the Yoshi movement around Delfino Plaza entirely.
3743.25 -> ShadowMario figured out that a previously known softlock wouldn't softlock as long as you're fast enough.
3748.55 -> I'm referring to collecting the beach shine
3751.05 -> immediately after landing the final hit on the Gelato Piranha Plant. Perform this too slowly and the game will...
3757.23 -> softlock.
3758.68 -> And so that's pretty much how the history of 120 shines unfolds.
3762.85 -> Only time will tell what the future of this category holds. From an origin shrouded in mystery and innovation to
3770.17 -> skillful players trading records on periodic rotation,
3773.619 -> 120 shines still has room to grow and is far from dead as knowledge of new discoveries and development goes widespread.
3779.89 -> This category isn't reserved to some SMS elites, but to any speedrunner wanting something a bit more complete.
3787.66 -> Thank you so much for watching! As always, I have been AverageTrey.