The World Record History of Sly 2's Most Iconic Episode
Aug 10, 2023
The World Record History of Sly 2's Most Iconic Episode
Thanks to MANSCAPED for sponsoring today’s video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code “RIXER” at https://mnscpd.com/ThaRixer ► Become a Patron - https://www.patreon.com/tharixer ► Soundtrack: https://pastebin.com/NJygQAz2 ► Want to speedrun a Sly Cooper game? Join the community: https://discord.gg/ZHN8VgKZQK Part Selection: 0:00:00 Introduction + Sponsor 0:02:31 Part 1: A Tour Around Paris 0:05:55 Part 2: The Good Ol’ Days 0:09:20 Part 3: An Ice Cold Cube 0:14:35 Part 4: Menace From the North, Eh? 0:18:59 Part 5: Continential Clash 0:24:42 Part 6: Loading… 0:30:06 Part 7: En Halv Time 0:36:55 Part 8: The Korean Gold Rush 0:41:23 Part 9: The Calm 0:47:08 Part 10: The Storm 0:52:05 Part 11: The Hurricane 1:03:37 Part 12: TBA My Info/Socials: ► Twitch: https://www.twitch.tv/tharixer ► Twitter: https://twitter.com/ThaRixer ► My Discord: https://discord.gg/0mlLxgOvE30Yqv6x ► YouTube Alt: / @tharixersspeedarchive5197 ► Speedruns: https://www.speedrun.com/user/Ricky
Content
6.56 -> Sly 2: Band of Thieves, is a PlayStation 2
classic. Released by Sucker Punch in 2004,
12.16 -> this beloved sequel took the platforming stealth
genre to the next level. With settings taking
16.64 -> place all over the world, memorable villains and
the ability to play as all 3 cooper gang members,
22.32 -> the game is held in high regard as one of the all
time greats for the console. With any great game,
28.16 -> people will eventually attempt to speedrun it, and
push the limits to see how fast it can be beaten.
32.96 -> In Sly 2, the history goes very deep for
all of the game's individual episodes,
37.52 -> and no episode is as optimized as the first one.
41.12 -> This is the World Record History of Sly 2’s most
iconic episode. Episode 1: The Black Chateau.
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again for sponsoring, let's get to the video.
115.68 -> So.. Let’s get the obvious out of the way. If
you’ve played Sly 2 or watched anyone speedrun it,
120.96 -> you’ll know that the game is really really
long. Completing all 8 episodes in the game
125.52 -> in a single sitting can take up your entire
day, and thus, full-game speedrunning for Sly 2
131.28 -> wasn’t popular in the early days. Instead
people focused more on individual episode runs,
136.48 -> since the length was a lot more favorable.
So if one wanted to start out by speedrunning
140.88 -> Episode 1, where would they have
to start? Well.. Let’s take a look.
158.32 -> Sly 2’s gameplay is centered around completing
jobs, with markers scattered across the world
162.72 -> that starts each one, kinda like the
mission markers in GTA. The different
166.88 -> jobs are spread across several days, where
we eventually work our way to the operation.
171.2 -> In order to speedrun Sly 2 in the quickest
manner, the goal is to complete every job swiftly,
175.76 -> while minimizing time spent traveling to the next
one. And avoid guard detection while you’re at it.
181.04 -> So let’s take a look at the jobs for episode 1.
The start to each episode always takes the form
185.52 -> of a reconnaissance day, a day 0 of sorts. Day
0 only contains two jobs, Satellite Sabotage,
192.16 -> which involves activating 3 satellite’s around
the map, and breaking and entering, which has
196.48 -> us fight a bunch of rats in a wine cellar with
murray and take some photos. Day 1 starts with
201.76 -> Bug Dimitri’s Office, which has us carry a bugged
painting to swap it with Dimitri’s real painting,
206.96 -> so we can listen in on his conversations. Next up
is Follow Dimitri which is where we get our first
212.24 -> proper look at our episode 1 antagonist. Dimitri’s
been printing fake money using the clockwerk tail
229.2 -> feathers, which is our goal to steal at the
end of the episode. To get there we have to
233.44 -> tail him around in this job to see what he’s up
to, and as we learn.. he’s a bit of a character.
243.36 -> For the final job of Day 1 we have to go back to
the safe house to swap to Murray, for Waterpump
248.16 -> Destruction. A short and simple job where we
have to destroy the city’s main Waterpump,
252.16 -> by throwing guards into the machine. Day 2 starts
out with Murray once again. His job “Silence the
257.76 -> Alarms” has us destroy 3 alarms spread across
the map, by throwing whatever is around us into
262.64 -> them 3 times each. “Theater Pickpocketing”
has Sly go into the theater to steal 6 keys,
268.32 -> he then uses them to slow the fans down in the
room so he can reach the chandelier at the top,
272.48 -> where he uses a turret to disable some of the
security. “Moonlight Rendezvous” is basically just
277.36 -> an autoscroller where we follow neyla around the
map without falling too far behind, and lastly for
282.24 -> day 2 is Disco Demolitions, a bentley job where
we have to blow up 4 separate pillars to send the
287.2 -> giant disco ball to its demise. For the third and
final day, it’s time for the episode's conclusion,
293.6 -> Operation: Thunder Beak. This has the entire
cooper gang involved and starts out with
297.92 -> bentley and murray, where we have to access the
water tower by defeating some rats. Bentley gets
302.32 -> yeeted up there by Murray, and blows a hole to the
entrance. Once inside we turn 5 valves and this
307.76 -> shuts off the water fountain in the main area. A
guard has been sent out to get a repair truck, but
312.48 -> Sly steals the key and hands it off to the others.
Sly then climbs the giant peacock, to prepare to
317.84 -> catch the hook from the stolen truck. Guards then
start swarming the truck, and we have to defend
322.8 -> it, and defeat them all. Concluding the rat brawl,
the hook pulls down the giant peacock and it
327.92 -> smashes a hole in the fountain where we can access
the printing room. This is where we get to square
332.88 -> off against Dimitri, and it’s also where we get to
learn about his uhh.. interesting way of speaking.
349.04 -> Once the final hit has been dealt,
that would be time for Episode 1.
361.44 -> The earliest history of Sly 2 speedrunning
dates back to this SpeedDemosArchive thread
365.52 -> created in January 2008. Prominent runners at
the time like Mike Uyama, Trihex and RJWaters,
372 -> were showing interest in a full-game Sly 2
segmented run. Another pretty well known runner,
376.8 -> Samura1man, would post some small shortcuts and
episode times. All of these videos don’t exist
381.68 -> today but at the time we can see that Samu had
claimed a time of 00:32 minutes using the in-game
386.32 -> timer for Episode 1. The in-game episode timer for
Sly 2 is quite a bit faster than real time, and
392.16 -> wouldn’t really be used in the following years,
so.. not much to gather from this claim. Another
397.76 -> runner called cooopercrisp decided to take on the
task of completing a full-game segmented 100% run.
403.2 -> He did so, and it was submitted to SDA in 2012.
And just to show you that I wasn't bluffing
407.84 -> earlier when I said this game was long, Coooper's
run was done in 54 segments with his time of 6
414.32 -> hours, 38 minutes. I won’t be going very in-depth
on this run, since it’s a 100% run, and there were
420.24 -> practically no strat developments for episode 1.
Coooper played on the PS3 version of the game,
424.96 -> which saved time throughout, mainly due to
faster loading times. While not an extravagantly
429.68 -> mind-blowing run, it was nice to know that
people were interested in running the game.
435.44 -> The year 2012 also marked a significant
change for speedrunning as a whole.
439.36 -> SpeedDemosArchive was the primary website in the
mid 2000s for speedrun submissions and strategy
444.24 -> discussions through their forums, but times
were changing. Along comes SpeedRunsLive, where
449.52 -> speedrunning would see a big boost in activity.
The front page of SRL had a massive list of people
454.8 -> streaming runs of various games, which paved the
way for the twitch era. Amongst other things,
459.92 -> the success of GDQ events was putting speedrunning
more in the spotlight, and thanks to twitch’s easy
464.56 -> to use export feature, the scene would also
get a good amount of exposure on YouTube.
469.12 -> Communities for several games were starting
to form through SRL and Twitch. Eventually,
473.6 -> Skype calls would take place for racing, strat
hunting and just for hanging out with people you
478.16 -> had a common interest with. With this big shift
in the scene, the Sly community was taking form
483.44 -> and a small group of people had their sights
on speedrunning Sly 2. A glitch hunter named
488.08 -> Z would help the community with their endeavors.
Coopercrisp from the SDA days was still around.
493.12 -> Mikl, primarily a sly 1 runner, was interested
in optimizing and racing Sly 2. And, GameCuber,
498.72 -> who i’ll get to in a bit. Cooper had tried
doing some episode 1 runs around this time.
503.52 -> These times don’t have surviving video but
he did post his splits on the SDA forums for
507.68 -> the world to see. A 39:36 on christmas eve
2013. A 39:11 In march of 2014, and a 38:28
516.08 -> the very next day. The lack of video wouldn’t be
too big of an issue, as only half a year later,
521.92 -> GameCuber would be the first person who
would give episode 1 the love it deserved.
525.92 -> In august of 2014, Cuber would absolutely
smash Cooper’s run, when he got this time.
566.64 -> Throughout pretty much every single job, Cuber
had some kind of optimization or new strategy
571.68 -> over the intended way. On satellite sabotage,
Cuber realized the activation hitbox for the
576.32 -> satellites are insanely big, and thus you can
press circle on them way earlier than you think.
581.76 -> On Breaking & Entering, Cuber lets
Murray do most of the work with the rats,
585.28 -> as he kills them in 2 hits rather than Sly's 4
hits. After each day in the episode, a slideshow
590.64 -> cutscene plays where Bentley briefs the gang about
the next set of jobs that need to be completed.
595.28 -> Cuber skips all three of these by quitting
out to the PS3 menu and relaunching the game,
599.92 -> saving him massive amounts of time. He utilized
a shortcut on Bug Dimitri’s Office that was found
604.64 -> by Samura1man in 2008, where you can reach this
rope from the lamp, skipping a decent chunk of
609.52 -> platforming and getting you to the ventilation
shaft earlier. Instead of walking back all the
614 -> way from Dimitri’s Office to the next job,
Cuber goes into the pause menu to load his
618.48 -> file. 4 Seconds later, and the game spawns him
in the safehouse, skipping the travel entirely.
623.76 -> This would also be done after the completion
of two other jobs - Follow Dimitri and Theater
628.16 -> Pickpocketing. On Silence the Alarms, Cuber made
an observation as he approached the second alarm.
634.56 -> “Only two briefcases, looks like i gotta
use guard! It’s gonna be you, douchebag.”
648.32 -> The amount of briefcases that spawn in this area
seemingly random. A maximum of 4 briefcases can
654 -> spawn, but in the worst case scenario you can
end up with 0. Forcing you to use the guards,
658.96 -> or this newspaper box located all the way in the
back. Murray walks a lot slower when he carries
664 -> stuff over his head, so you do need some good luck
here to get a fast time. On the operation, Cuber
669.12 -> had a handful of new tricks up his sleeve. After
getting tossed up to the water tower by Murray,
673.6 -> he tanks a bomb hit to avoid having to get thrown
up to the tower a second time. When stealing the
678.24 -> key to the repair truck, he does a stealth slam
combo on the first rat to instantly take him down,
683.36 -> and then runs back to the rooftop and knocks
the second rat off the building which instantly
687.68 -> kills him too. Now his alert level completely
disappears and he can jump down and steal the key.
693.68 -> Oh and when you have to climb the
giant peacock? Cuber does this.
704.08 -> "We did it." The community coined this.. “Cock
strats.” Because you climb the peacock and stuff..
712 -> You know? Moving on, there’s a spot on this pipe
where the game takes over and climbs all the way
717.92 -> to the beak on it’s own, but if you hit the
trigger without being attached to the pipe,
721.68 -> the game will launch Sly to that position.
Cuber’s strategy for fighting the rats is to
726 -> hit them as quickly as possible once
their invincibility period runs out,
729.76 -> fairly straight forward stuff. Cuber
took the Dimitri fight a little bit safe,
733.92 -> as he wanted to close out a new world record,
and so he did with 33:25 on August 27th 2014.
740.96 -> In the following weeks Cuber would improve
his time, and cement his status as the best
745.28 -> Episode 1 player. On September 1st
2014, Cuber would improve to a 33:12,
751.44 -> then to 32:46 on September 8th, refining
his movement and overall gameplay.
756.96 -> Z, Coopercrisp and mikl had been helping Cuber
out from the sidelines by finding new strategies
761.36 -> along the way. Cuber would use the new stuff
to knock his time down by another 10 seconds,
766.24 -> 2 days after his 32:46, to 32:36. The
first new trick that was incorporated
773.68 -> was discovered by Z and coopercrisp and was..
a pretty big one. Guard Spawn Manipulation.
782.56 -> By turning the camera in specific directions as
you’re roaming the map you can prevent guards
786.4 -> from spawning in your way. The majority of
the time the camera has to be backwards,
790.32 -> which means you need to know the level layout
pretty well. This trick is very useful on Bug
794.72 -> Dimitri’s Office, since if you get hit by any
of the guards with the painting on your back
798.32 -> you instantly fail the job. The way Cuber enters
Theater Pickpocketing in this run is also faster,
803.92 -> as discovered by Z - the job trigger
extends out below the balcony,
807.76 -> allowing you to hit it from underneath. Inside
the job, there’s also a couple of things to note.
812.72 -> First, Cuber gets a faster cutscene at the
start of the job that saves about 1.5 seconds.
817.6 -> When you first go through the door, the game will
take control over Sly and will walk him forward to
821.84 -> a predetermined location. Kinda like the peacock
climbing in the operation. The cutscene trigger
826.88 -> is located around here, and sometimes Sly will
walk all the way from the door to the trigger,
832.4 -> but sometimes he stops a little short, thus
not watching the cutscene as early as possible.
837.52 -> Mikl found a tiny optimization for getting the
first key faster. Instead of hopping along the
842.08 -> seam on the left like before, you can rush to
the first table and quickly crawl under it to
846.56 -> lose detection. And finally, Cuber would reach the
4th key quicker by doing a set of tricky jumps.
854.8 -> In the meantime, Coopercrisp wanted to get back in
shape and set a good time with the new strategies.
859.52 -> He would snag the world record by 4 seconds with a
32:32 on November 30th 2014, unfortunately again,
866.08 -> no video. This record would stand going into 2015,
where we would see a big shift in the Sly 2 scene.
881.2 -> Up until this point, the north americans,
Cuber and Coopercrisp were the ones to sit
885.76 -> atop the throne for episode 1. But
now, all eyes turned to Scandinavia,
890.72 -> as a Norwegian runner would have a meteoric rise
to the top, and this guy was ahead of the pack.
913.52 -> Gnist would become one of the most important
runners for Sly speedrunning at the time
917.04 -> and came out swinging hard. While his first
episode 1 time was a 36:51, 4 minutes behind
922.96 -> Cuber and Coopercrisp, it only took him a week and
a half to take the world record to European soil,
927.92 -> with 32:19. This run was mind blowing for the
community, as it came with a plethora of new
933.52 -> strats.. and also.. movement tech. The first
advanced movement technique that Gnist was
939.12 -> using was the Square Boost. By running forward
and pressing X and Square at the same time,
943.52 -> Sly will lunge forward with his aerial attack.
Movement speed in the air is significantly slower
947.92 -> than on the ground, but this technique allows
you to preserve your grounded speed into a jump,
952.32 -> saving tiny bits of time throughout the episode.
Another technique Gnist was taking advantage of
957.12 -> is the glitch high jump. When you hold
down square after swinging your cane,
961.04 -> Sly will charge up this spinning attack. If
you try to charge this attack while in mid air,
965.44 -> you can achieve a grounded standpoint that you
can jump off of, essentially allowing you to
969.36 -> triple jump. Sly 2 now had horizontal movement
tech in the form of Square Boosting, and vertical
975.36 -> movement tech in form of glitched high jumping,
allowing the game to be pushed to new heights..
980.16 -> and lengths. As for strats, Gnist performed
an absolutely ridiculous trick in Breaking
985.2 -> and Entering known as a table clip. By using the
charge attack once again and interrupting it with
990.16 -> entering a crawlspace, Sly will clip into table
for a brief moment. Once inside the table you
995.52 -> have.. a ton of speed and you can clip through
the gates on the other side, but you need to
999.76 -> be careful to cancel this speed at a very precise
moment, or the game will launch you out of bounds.
1004.88 -> If done successfully, you can skip the entire
cutscene with Murray, and save about 25 seconds.
1010 -> The table clip had been known about for at least
a year, but nobody was daring enough to put it
1013.92 -> in a run until Gnist. The trick is notoriously
inconsistent, and would cause plenty of resets
1020 -> early on, but 25 seconds was way too good to pass
up. Gnist had a comparison against coopercrisps
1026.72 -> 32:32, and you can see that he gains massive
time over him after completing the job. On Bug
1032.24 -> Dimitri’s Office, Gnist used the glitch high jump
to his advantage, cutting the corner even sharper
1036.72 -> to the ventilation shaft, saving another 4 and
a half. He maintains the lead through the run,
1041.76 -> all the way up until Silence the Alarms, where
he tragically only gets a single briefcase spawn,
1047.36 -> which costs him half his lead. Gnist also
gained about 2 seconds on disco demolitions by
1052 -> hitting the bomb on the final pillar, skipping
the necessary wait for the detonation.
1056.48 -> Gnists run was good, but he was definitely
carried by a game breaking new strategy,
1061.44 -> and so.. he wanted to prove that it wasn’t
a fluke. He would set a 32:09 11 days later,
1067.04 -> and in March the 32 minute
barrier would be shattered.
1074.88 -> "Nice.. nice nice. Okay. I'm gonna
retime that last split because..
1083.36 -> i split late i think." This run only really had
1 new notable strat. That being this vent clip
1090.64 -> at the end of Breaking and Entering, that
saves a couple of seconds. Besides that,
1094.4 -> this run was really solid. The square boosts
were looking crispier, the briefcases were on
1098.88 -> his side this time, and a good Dimitri fight
to close it out. The community around this
1103.44 -> time was still relatively small with only 14
submitted runs to the episode 1 leaderboards.
1107.92 -> Gnist would start streaming his runs a lot more
often, bringing in a small loyal fanbase for Sly.
1113.2 -> At the end of the month, March 30th, Gnist would
squeeze out another 3 second record, to 31:40.
1126.8 -> "Pfft. *laughs.* That was a late split but-."
One of the people that was watching this run
1131.2 -> was Cuber who was inspired
to get back to the game.
1134.24 -> Just to see if he still had it
in him to reclaim the title.
1146.32 -> Cuber had improved his Personal Best to a 32:08,
but wanted to push into that 31 territory.
1152.08 -> He learned the table clip, all the small
new optimizations, and all the new movement
1156.56 -> tech, and now he was hot on Gnists heels. He had a
run on April 19th that was 16 seconds behind Gnist
1163.36 -> going into Dimtri. It seemed like a lost cause,
perhaps good enough for a new personal best,
1169.2 -> but not quite good enough for the record,
regardless.. Cuber gave it everything he had.
1193.12 -> A 31:40. A World Record tie to the
second. A rare sight to behold.
1200.88 -> "My heart hurts *sigh of relief.*" Cuber had
proven to the world, but most importantly,
1209.84 -> to himself that he could still play at
the top level, even if it seemed like
1214.16 -> Gnist was becoming harder and harder to reach.
And that statement could not be more true.
1219.36 -> Gnist was in the lab trying to find more ways to
save time for Episode 1. We’re entering the stage
1224.4 -> where tiny tiny optimizations start to matter. 1
second here, 2 seconds there, will add up over the
1230.08 -> course of the run. All the jobs in the episode are
fairly simple and straightforward, and serve to
1235.04 -> show you the ropes of the game. With simplicity,
comes extreme optimization. And optimizations are
1241.52 -> exactly what Gnist would implement. He would post
a run a mere 2 days after Cuber tied his record,
1247.44 -> and already within the first few seconds
of the run, a new strat would be unearthed,
1252.16 -> and this one wasn’t 1-2 seconds. The
Satellite Sabotage Cutscene Skip.
1260.56 -> When you begin the run, Sly will
climb to the rooftop automatically,
1263.92 -> as seen in previous instances. Right before
he pulls out the binocucom, you have a 1 frame
1268.96 -> window to press start to pause the game.
Since Sly 2 runs at 60 frames per second,
1273.84 -> that’s a sixtieth of a second you have to
press a single button, however there was
1278 -> a workaround to make this consistent. All you
have to do is follow the great words of Melee
1282.56 -> commentator homemadewaffles. "UNPLUG THE
CONTROLLER DAWG, UNPLUG THE CONTROLLER!"
1289.52 -> Yes, that is the strat, unplugging
the charger cord from your controller,
1293.68 -> will pause the game on the first frame
possible. Unplugging it right when Sly
1297.76 -> latches off the pipe makes the controller
reestablish wireless connection to the PS3
1302.4 -> at the perfect moment for you to gain control
in the pause menu. Now you can quit out to the
1306.8 -> episode menu, and re-enter, and the cutscene
will be skipped. A tad controversial perhaps,
1311.6 -> but we’ll take the 12 seconds. Besides this
massive save, Gnist would also table clip
1316.32 -> through the second laser barrier in Breaking and
Entering, which skips crawling under the table.
1320.56 -> A tiny shortcut was found by using this window’s
flower bed combined with a glitch high jump,
1325.04 -> to reach the window earlier for Bug Dimitri’s
Office, and a closer rooftop was used to take
1330.08 -> care of the rats when getting the repair truck
key in the operation. Cuber’s method of running
1334.32 -> all the way back was pretty slow, but much safer
as you knock the rat off of a higher rooftop,
1339.52 -> guaranteeing an instant kill. Gnist’s method,
while faster, requires more finesse to get right.
1345.36 -> Gnist had actually been using this strat since
his first world record for episode 1 months back,
1350.16 -> but this was the first time he nailed it to
perfection. Now, it was just about closing it out.
1360.32 -> "Ayy, i did it! My sum of best
is now sub 31 by far, Kappa uhm."
1367.68 -> "It can still be a lot faster
though, like, i still lost
1371.92 -> almost 10 seconds to cuber on the last
split. So that can still be improved."
1379.84 -> Despite getting a best segment on the
operation, Gnist still lost 10 seconds to
1384.4 -> Cuber. This was largely due to Cuber’s better
execution in the boss fight against Dimitri,
1389.36 -> but it’s not as simple as it
looks. Allow me to break it down.
1397.6 -> You'll always start the fight at the opposite end
from Dimitri, where he will shoot a laser attack
1402 -> with his ring. You’re normally supposed to take
cover when he shoots this until his ring jams,
1407.04 -> but he’ll also stop using this attack if you
close the gap. Once you’re up close you need
1411.44 -> to hit Dimitri 4 times for the first knockdown, 4
times again for the second one, and after doing it
1416.72 -> a third time, he will teleport. The teleporting
was a bit of a mystery back in the early days
1422.64 -> but it was slowly figured out around this time in
April 2015. The fight arena is separated into 4
1428 -> quadrants. Dimitri will always teleport diagonally
across from the quadrant that Sly is standing in,
1433.28 -> so if you wanna fight him well - You can knock
him down, then get as close to the center of the
1437.44 -> arena while still standing inside the same
quadrant. Then run to the opposite one once
1442.08 -> Dimitri has teleported. While both Gnist and
Cuber had a stranglehold over this strategy,
1447.04 -> Cuber would typically pull better times,
brilliantly showcased in his 31:13, which
1452.16 -> was set the very next day after Gnist’s new time.
A gold split to close, and a new world record.
1457.84 -> "Woo woo.
1466.88 -> 31:13 boys."
1470.8 -> "Thank you Gnisten"
"Ahhh i get to move on, i'm so happy!
1478.16 -> I'm so ****ing happy. Holy ****
1497.84 -> For the first time in the twitch era, Sly
2 Episode 1 would remain dormant. Cuber’s
1503.76 -> 31:13 would stay on top for half a year. A great
statement for the final record of the games early
1509.6 -> champion. Cuber would still root for future record
holders, and stick around in the community to
1514.24 -> race and do some occasional runs, but this
would be the last time he was in first place.
1519.44 -> His work here was done. We thank you Cuber.
The 31:13.. was gonna fall eventually,
1526.88 -> and the person to beat it is
someone i’ve mentioned before. Mikl.
1532.4 -> "For the love of god don't hit
me. Oh this is so dangerous. ****.
1540.4 -> "AHH WTF"
1543.52 -> Coming hot off of his any% record in Sly 1,
1546.08 -> Mikl wanted to see if he could
end the dry streak on Episode 1,
1549.36 -> he had the speed, he had the pace, and surely
enough, he would get it, by a mere two seconds.
1558.64 -> "Nope."
"I got it."
1562.4 -> "I'm so.. so sorry cuber."
1566.08 -> Your first instinct might be that he’s apologizing
to Cuber for ending his record's long streak,
1570.96 -> but there’s a little more to it.. It’s not a
PlayStation speedrunning video, if we don’t
1576.48 -> talk about loading times. Playing with a physical
disc of the Sly collection is slower than having
1587.04 -> the game downloaded on your PS3, so a digital
release is always used. The different PS3 models
1592.96 -> vary heavily on the reset times after each day in
the episode. The oldest models of PlayStation 3’s,
1598.08 -> being the fat A through K models, are the
fastest, which is strange to say the least - you
1603.52 -> would think that the newer models with stronger
hardware are better suited for running, but the
1607.76 -> fat L through Q models are slower, the slim models
are even slower, and the super slim models are
1613.76 -> horrendously slow. Finally there is some variation
in loading times depending on the hard disk drive
1618.72 -> you have in your PS3. The standard one always
has 5400 Revolutions per minute, or RPM. Mikl had
1625.28 -> replaced his standard Hard disk drive with a newer
one for storage reasons, but this one had an RPM
1630.16 -> of 7200, which caused him to save 2-3 seconds on
Cuber and Gnist on every quitout to the PS3 menu.
1636.4 -> To equalize the playing field from here on out,
it made much more sense to just ditch Hard Disk
1641.04 -> Drives altogether and upgrade to Solid State
Drives. PS3s can’t read or write more than 300
1646.88 -> megabytes per second from any drive, so even the
cheapest SSDs, at 30$ or so, wouldn’t be faster
1652.96 -> than a more expensive one. This would become the
new standard, so runs never had to come down to
1657.76 -> faster loads ever again. However, at the time,
Cuber’s run had better execution over Mikl’s,
1664.16 -> and they both knew it. Mikl’s run was still the
record, but SSDs opened up the door for way lower
1670.16 -> to be possible, as it saved about 23 seconds for
episode 1. Who was gonna take advantage of that?
1677.92 -> When the world needed him the most. Gnist came.
back. With an SSD at his disposal, he was ready
1683.84 -> to leap far ahead of the competition. He had
already proven himself as a force to be reckoned
1688.16 -> with in Sly 2, and for the next year of the games
history, no man could touch the norwegian slayer.
1740.24 -> With his 30:25 set on November 27th 2015,
Gnist had officially swept the entire episode
1746.24 -> leaderboard for Sly 2. There's no rule
stating that you can't set an individual
1750.64 -> episode record in a full game run. And Gnist
was such a monster, he would do exactly that.
1779.6 -> 30:12. An absolute takeover of the game.
SSD only saved around 23 seconds, yet Gnist
1786.64 -> had bettered his play so much throughout the
months, that he shaved off a whole minute.
1790.96 -> Despite being so close to breaking the 30
minute barrier. Gnist was satisfied with
1794.96 -> how far he had pushed the game. And who
could blame him? He had firmly cemented
1799.6 -> his position at the top of the leaderboard.
He had everything. What more could he want?
1814.08 -> Well.. One thing is getting the lead. Another
is maintaining it, and you may notice that a
1819.12 -> new player already has a 30 of his own. This is
Alekhine, and throughout 2016, he was comfortably
1825.36 -> sitting behind Gnist, in second place. A Norwegian
rival, hungry to take the number one spot for
1830.88 -> himself. Towards the end of 2016, Alek wanted to
make a push for the full game any% record, as it
1836.8 -> was starting to be viewed with more prestige over
episode times. But he had a way to go if he wanted
1842.32 -> to get there, and decided instead to improve
all of his episode times for practice. Alek is
1847.6 -> a former runescape skiller, he is no stranger to
relentless grinding for hours on end. The word
1853.12 -> goes that Alek would enter the double digits some
days during his most motivated times. He is Sly
1858.4 -> 2’s first proper, grind monkey.. if you can put
it that way. Shown here in his natural habitat.
1869.04 -> To achieve 1st place in the full-game, Alek wanted
to get the world record or at least get very close
1874.08 -> to it, in every single episode. What better way
than to start from the beginning, and Alek was set
1879.76 -> on the grand prize. Sub 30 in episode 1. Gnist had
a couple of new strategies showcased in his 30:12,
1887.36 -> and a sub 30 was proven to be barely possible
with a very clean run. The first strat takes
1892.96 -> place in Waterpump Destruction, where using
the invincibility frames from the laser,
1896.88 -> enables you to punch out the second
alarm, rather than tossing items at it.
1900.8 -> A nifty little barrier skip allows for a few
seconds of time save in Disco Demolitions,
1905.2 -> and finally a faster and more consistent strat
for the truck key was discovered in the operation.
1910.48 -> By destroying this bench near the
fountain, you alert the 2 rats that
1913.76 -> are tailing behind the truck guard. As they
leave their position to check on the noise,
1917.68 -> you can quickly run to the left to avoid
detection and steal the key very quickly.
1926.08 -> Alek had improved his 30:45 to a 30:18
and was now so tantalizingly close to both
1932.64 -> Gnist, and the sub 30. On November
13th, 2016 Alek was on the run.
1953.36 -> He hit all 3 table clips in Breaking and Entering,
he got 3 briefcases on Silence the Alarms, a 4
1960.16 -> second gold split in theater pickpocketing, it was
all just looking a little too good to be true. In
1966.48 -> the operation, Alek nailed the guard lure for the
truck key, hit the cock strats, and had a great
1972.08 -> fight against the rats. He was 20 seconds ahead
of Gnist going into Dimitri. This run was so good,
1978.72 -> there was even a little bit of room to spare.
The nerves were getting to Alek, and it showed
1983.68 -> in his fight against Dimitri. It was shaky,
he was making mistakes. It was gonna be close.
2016.8 -> There it was. 29:59. Alek had pulled through
and achieved the sub 30 by the skin of his
2024.4 -> teeth. It took a lot of effort from many of the
game's glitch hunters and community members,
2028.88 -> but Episode 1 could now be beaten in under
half an hour, all in the name of Norway.
2043.36 -> Alek would go on to chase down great times in
the other episodes as well. He got the record in
2047.68 -> Episode 7, Episode 8, Episode 4, and eventually
was only missing Episode 6 for the sweep,
2054.4 -> which he would get during a full-game
run in february. As a fun sidenote,
2058.4 -> Gnist would take back the episode 6 record the
very next day, meaning that Alek only had the
2063.2 -> Episode sweep for 24 hours. Regardless though,
Alek was more focused on any%, and treated the
2068.64 -> episode records as more of necessary practice
for full-game. Once he began his full-game grind,
2073.6 -> he would add another improvement to
Episode 1 during one of his attempts,
2077.04 -> with 29:50. Gnist didn’t have much time to play
in the winter season due to exams. But in March he
2084.32 -> was ready to come back to reclaim the records that
Alek had taken over the months. And what’s more,
2089.36 -> he had finally obtained the optimal fat ps3 setup,
now putting him on the same playing field as Alek.
2095.28 -> On March 10th, he set a new record of 29:44 for
Episode 1. This run had two new small strategy
2101.92 -> innovations. Z had figured out that the first
cutscene on Disco Demolitions could be skipped
2106.96 -> by getting knocked into the cutscene trigger by
whacking your own bomb and dying on the way in.
2111.68 -> You would think this would save massive amounts
of time, as the cutscene is 22 seconds long,
2116.56 -> but you have to redo the first room again with the
lasers, reducing the time save to only 2 seconds.
2122.48 -> Sly 2 has long been plagued with unskippable
cutscenes throughout the game, so skips like
2127.04 -> these are very welcome additions to the run. The
other strat Gnist would incorporate in his run,
2132.24 -> is absolutely ridiculous, and would take place
outside of the window for Bug Dimitri’s Office.
2137.68 -> Gnist didn’t climb the pipe, he didn’t jump
off the window. No. Gnist went.. for the chair.
2163.76 -> Despite the chair jump, the
rest of the run was very solid,
2168.16 -> enough for a new record by 6 seconds,
that would last... for 9 months.
2176.72 -> For the rest of 2017, Episode 1 was left in the
dust. Alek had properly burnt himself out after
2183.2 -> spending hours every day playing any%. It’s not
easy to maintain motivation for a 5 hour long
2188.48 -> game. Gnist had shifted his focus to Sly 2 100% in
May of 2017, and then to Sly 3 any% in September.
2196.64 -> Towards the end of the year, we would see
some new faces get close to the Norwegians,
2201.12 -> but no new record. With how optimized Episode
1 was getting, no one was willing to make a
2206.48 -> push to lower the time. A new player had to
step up, or something new had to be found.
2223.44 -> To continue our story, I need to talk about
a certain someone. This guy right here. His
2229.68 -> name is Oggyerino, or Oggy, and he’s uhh.
sorta the class clown of the community..
2236.4 -> "Okay so it's here."
"It's like, you stand right here."
2239.04 -> "Or is it mayb-"
"*Infectous Laughter*"
2241.156 -> "OHH HO. HOHOHO. *Coughs*"
2258.88 -> Where do you think Oggy is from? ..Yeah, another
norwegian. Look at the leaderboards in November
2265.68 -> 2017, literally the entire top 7 runners are
norwegian or finnish. What is this? Some black
2272 -> metal fan gathering or something? Anyway, there
is actually a solid explanation as to why this is
2276.88 -> the case. For most smaller nations in Europe,
you would just have to play games in english,
2281.44 -> since translations were hard to come by. Sly 2 and
3 however came with a ton of languages. Not just
2287.2 -> your usual English, German, Spanish, and French.
Sly 2 also came with Danish, Swedish, Norwegian,
2293.84 -> Finnish, Dutch, Italian, Portuguese and Japanese.
For many of the Nordic countries, having games
2300.16 -> in our native tongues was extremely unusual. And
here comes a game as big as Sly 2 in 12 different
2306 -> languages, thanks for that Sucker Punch. It was
a big deal, and the games were extremely popular
2311.28 -> here for this reason. Oggy and a few other people
had been testing different languages in Sly 2 to
2315.76 -> see if it would make a difference in the run.
Some episodes in Sly 3 were faster in Dutch and
2320.48 -> Norwegian, so surely something had to be better
for Sly 2. After some testing, a few things were
2326.08 -> found out. The difference between every language
was basically negligible in comparison to english.
2331.2 -> But there was 1 exception. Oggy and another runner
Suappi are both collectors of various versions of
2336.56 -> the sly games. But there was one version that
eluded for quite some time. Korean. Obtaining a
2342.32 -> korean copy of Sly 2 wasn’t the easiest feat.
But Suappi managed to get his hands on one.
2347.84 -> The moment he slid the disc in, it was night
and day. The dialogue here is unreasonably fast.
2353.84 -> It seems that some of the cutscene footage is
shortened because the Korean dialogue is so fast
2359.2 -> that it wouldn’t match up with the length used for
english. After another runner, Remo, timed Korean
2364.4 -> over English for the whole game, it was proven
to be an astonishing 9 minutes faster for any%,
2369.92 -> one of these minutes being in Episode 1. Oggy was
able to crack the final piece of the puzzle, and
2374.8 -> figured out how to get a Korean Downloaded copy
of the game on PS3, and forwarded the information
2379.44 -> to the community. This would mark the beginning of
the Korean Gold Rush in Sly 2. A single discovery,
2385.04 -> so impactful, the records for all of the
games 8 individual episodes as well as any%,
2390.48 -> were now up for grabs. For episode 1, anybody
that was decently within range of Gnist before,
2396.24 -> now had a shot at getting an easy record.
And Oggy would get his 48 hours of fame,
2401.68 -> setting a new world record with Korean,
on December 22nd, 2017 with 29:22.
2408.32 -> Two days later on christmas eve, Mikl
was doing full-game runs with Korean,
2412.48 -> and just so happened to get one too, with 29:15.
2417.04 -> Remo, who was the big mastermind
behind timing the Korean dialogue,
2420.24 -> would get a gold rush World Record
of his own, by 1 second, 29:14.
2426.08 -> Within the span of less than a week, 3
different players had set 3 different records,
2431.04 -> it seemed like it was anybody’s game, but papa
Gnist had something else to say about it. Hah,
2436.88 -> those are some nice times boys, how about 28:33.
..Yea, everybody sorta saw this coming. When Gnist
2444.64 -> got a hold of Korean, it was game over. This time
came with only 1 new notable strat that Oggy used
2451.12 -> in his run. Sly 1 runner Zenthrow figured out
a double hit method for certain guards, which
2456.08 -> could be used for the rat fight in the operation.
After a regular square attack, the rats normally
2460.96 -> have to get up from the ground, but you can fit in
a triangle attack as the rats are getting back up,
2465.6 -> resulting in more damage per second. The only
downside is that if you miss the timing, you’ll
2470.24 -> get hit by the rat's kick on the way back up.
The next month, Gnist would be back with another
2474.88 -> improvement. Lowering the record by 4 seconds,
just by playing slightly better throughout.
2491.04 -> The overall mentality for Sly 2 runners entering
2018 was shifting away from the early days. Back
2496.8 -> when the community was smaller-scale in 2014,
the focus was more on episode runs. They were
2502.16 -> the perfect length to race and have fun with your
friends, and full-game runs were simply too long,
2507.36 -> over 6 hours. Now 4 years later, the full-game
record is close to breaking the 5 hour barrier.
2513.6 -> While still a long run, it could now
be justified to take it seriously,
2517.36 -> due to the growing popularity of twitch streaming.
Sitting in your room and doing a 5 hour long
2522 -> run by yourself, can be pretty mind numbing, but
now twitch chat is here to keep you company. It’s
2528.16 -> interesting to see this shift in viewpoints from
episode runs reigning supreme, and full-game runs
2533.04 -> being kind of irrelevant, to it now being
the other way around. Alek was sort of the
2537.44 -> first person to adopt this mentality, and others
would follow in his footsteps for a long time.
2543.04 -> As full-game runs became more relevant, it drew
in more viewership for Sly, and expanded the
2548 -> community a lot. The Episode 1 leaderboard now
had runs from 60 different people. A lot of this
2554.08 -> can be attributed to Gnist, for streaming the Sly
games consistently over the years. Many viewers
2558.88 -> find his stream.. comfy. He never rages, is
helpful if people have questions about the game,
2564.96 -> and is just a very wholesome person overall.
Oggy has on countless occasions snuggled up
2569.6 -> and fallen asleep to his stream. On top of
all of that, he’s definitely one of the most
2573.76 -> accomplished Sly runners ever. It was very tough
to take the record from Gnist, and when you did,
2579.68 -> he would always come back to reclaim it. The only
person who was seemingly in sight to compete for
2584.72 -> the episode 1 record was Remo, who was 24 seconds
behind Gnist. So far in this video, Remo has been
2590.96 -> portrayed as the guy who timed Korean for Sly
2 and got a free record with it. But in the
2596.4 -> background, this finnish juggernaut was absolutely
dominating Sly 3. Setting one world record after
2602.72 -> another. The games have some small differences but
the fundamentals remain the same. The saying goes,
2608.88 -> if you’re good at one, you’re probably gonna be
good at the other, and throughout January of 2018,
2614.08 -> Remo and Gnist would have a heated battle for
the Sly 2 any% record. No episode 1 records were
2619.52 -> set during the big showdown, besides the 28:29 by
Gnist. Remo took a break from speedrunning around
2625.28 -> mid 2018, so Gnist was once again left without
a competitor. The only records that would be
2630.88 -> set for the next while would be far apart from
one another, and would basically just happen
2635.28 -> when Gnist decided to derust for full-game.
28:25 in July 2018, 28:22 in April 2019,
2642.96 -> 28:20 just hours later, and 28:11 2 days after
that. Besides better execution overall, the strats
2652.48 -> in this run were wildly different from before.
A small revolution was taking place for strat
2657.52 -> hunting, and a new strategy on Follow Dimitri, is
the first big eyecatcher. As Gnist would do this.
2672 -> He teleported across the map. Follow
Dimitri is more or less an autoscroller,
2678.72 -> where your only goal is not to get spotted
by anyone, but this time can be better
2682.8 -> spent. Gnist makes sure he doesn’t go too far
away from Dimitri’s radius to fail the job,
2687.68 -> but moves in a precise way in order to set up
a super jump. If you move around by jumping,
2692.8 -> and swinging the cane when you’re about to hit
the ground, a value that the game uses to keep
2696.72 -> track of your position is never updated, and
when you fall in water, or off a high area,
2701.76 -> the game will move you back to the last place
this value was written. Gnist purposefully sets
2706.4 -> his position next to this red car, and retains
this during the entirety of Follow Dimitri, taking
2711.6 -> advantage of breakable objects, including this
antenna, which also don’t update your position.
2716.48 -> He waits on this railing for the job to complete,
and then jumps into the water, which teleports him
2721.52 -> all the way back to the car. This allows him to
start Bug Dimitri's Office immediately after,
2726.48 -> effectively changing the route and swapping
the two jobs around entirely. In Breaking
2731.36 -> and Entering, Gnist uses double hits and specific
pathing to group the rats into the same location,
2736.4 -> allowing Murray to absolutely pulverize them, then
table clipping only seconds later. On Silence the
2742.56 -> Alarms, a huge discovery was made that eliminated
the painful randomness on the second alarm.
2747.92 -> It turns out that the briefcases don’t spawn
randomly, but spawn based on the camera,
2752.64 -> which means they can be manipulated, just like the
guards. All you have to do is make sure you’re not
2757.52 -> touching the camera running through this fountain
area, and that you’re running in a specific path.
2761.76 -> You’ll get 3 or 4 briefcases everytime. In Theater
Pickpocketing, Gnist went back to the old strat
2767.2 -> for the first key, since it was now faster with
another lure, by slamming this chair at the start.
2772.48 -> The amount of coins you have to dig for in order
to get the keys in this job is also random,
2777.2 -> and is timeloss that starts to matter with the run
now so optimized. With korean dialogue saving time
2782.96 -> all throughout the game, Gnist opted to not do the
Disco Demolitions cutscene skip, since it almost
2788 -> broke even with watching the cutscene. This run
also features by far the best Dimitri fight we’ve
2793.36 -> seen, spending as little time as possible not
doing damage. The 28:11 was an incredible run.
2800.08 -> Gnist had now been running Sly 2 for over 4 years,
and was still trying to push the boundaries.
2805.28 -> His records did come with some notable dead
periods in between, and his life as a whole
2809.68 -> was taking on more responsibilities, school being
the main time consumer. Despite all of that, a lot
2815.28 -> has happened in very little time. Sub 30 didn’t
even feel like it was achieved all that long ago,
2820.8 -> but now we’re closing in on Sub 28. The question
was, was it gonna be Gnist, or someone else?
2840.4 -> In the summer of 2019, Remo had come back from his
break, and this time, he was serious about Sly 2.
2847.36 -> Remo started out posting his first runs of Sly 3
in the summer of 2017, but over the years, would
2853.04 -> quickly gather a reputation for being meticulous.
If he finds a new strategy, he will test it.
2859.04 -> If a new route is brought to his attention,
he will time it, and if there’s records out
2863.44 -> there for the taking, he will take them. Remo is a
living Sly speedrunning library. You could ask him
2869.68 -> how much the fastest strat saves for a certain job
in.. i dunno.. episode 5, and you bet he’s got the
2875.52 -> answer. Not only that, he is also an incredibly
consistent runner, and gets results very fast.
2881.76 -> In june of 2019 Remo would absolutely demolish the
entire episode leaderboards for Sly 2 within the
2887.6 -> span of a few weeks, even faster than Alek back
in 2017. Remo really wanted to go for a feat that
2894.24 -> nobody had done before. The elusive 19 out of 19.
Meaning every episode record for any% and 100%,
2901.2 -> the full game record for any% and 100%, and a
miscellaneous category called any% with cheats.
2906.8 -> To be fair, he already had every 100% record
for every episode, so he wasn’t starting from 0,
2912.64 -> but still.. It’s difficult to describe
how quickly Remo got some of these times.
2917.68 -> Already halfway through the month he had 18
out of the 19 records and it’s no coincidence
2923.28 -> that he saved the most fitting for last.. and i
don’t think i have to tell you which one it is.
2931.52 -> Remo barely had any new strategies to use, for the
most part he just had to try to keep up with Gnist
2937.2 -> for 28 minutes. For the table clip in breaking
and entering, Remo got flung high up into the air,
2943.12 -> wasting around 5 seconds early on, but he
was confident the time could be saved later.
2947.6 -> After all, for the 19/19, Remo didn’t need the
run, he just needed a run. On Follow Dimitri,
2954.8 -> Remo didn’t get teleported as far as Gnist,
and had a horrible guard spawn as an even
2959.04 -> further punishment. Again getting hit with the
painting on your back, causes you to fail the job,
2964.32 -> but Remo managed to escape the jaws of death,
and nailed the chair jump right afterwards.
2970.24 -> At the end of moonlight rendezvous,
Remo was 11 seconds behind Gnist,
2974.32 -> so at this point, he had to pull all of his tricks
out the bag to save as much time as possible.
2979.36 -> A reverse order for the last 2 keys in Theater
Pickpocketing, the disco demolitions cutscene
2984.16 -> skip, and a much riskier water tower
in the operation. Entering Dimitri,
2989.6 -> Remo found himself at the complete opposite
end of where Alek was just 2.5 years prior.
2994.72 -> He had closed the gap to being only 3 seconds
behind Gnist, but he was going up against one of
2999.28 -> the best Dimitri fights in the world. But then..
something happened, a miracle had struck for Remo.
3034.32 -> In a stroke of luck, when it was least expected,
Dimitri had pushed Sly to the absolute perfect
3040.16 -> spot as he was teleporting. Closing out a new
world record for Remo of 28:08, and completing
3046.64 -> the full 19/19 sweep. Finland was now on top. Remo
was the king of Sly 3, and now was the king of Sly
3054.48 -> 2. Hands down, one of the greatest the series
has ever seen. Throughout this mid 2019 period,
3060.8 -> Remo seemed completely unstoppable. He was like a
train with no breaks, setting record after record.
3071.44 -> "4:58:34."
3074.96 -> The day the 28:08 was set, would also mark the day
of Gnist’s final time at the top for episode 1.
3081.68 -> He had done a lot for the community for the past
4 years, setting countless records in Sly 2 and 3,
3087.12 -> but life goes on. Having said that, you
never know when we might see him play again.
3092.4 -> It could happen, we’ll have to wait and see.
3095.6 -> Remo had taken the Sly scene by storm, and had
the stranglehold over two of the games. He was
3100.8 -> looking like the one to push for the sub 28, but
episode 1 was taking its toll. To put it blunt,
3107.36 -> nobody cared to push it down further with
how optimized it was. If you didn’t play
3112.16 -> within a few seconds of perfection, you would
have to start over. Your runs could die in so
3117.44 -> many different ways and no one was willing to
squeeze a lemon that seemingly had no juice left.
3133.2 -> Let’s rewind the tape a bit cause we have
been going for quite a while at this point.
3137.52 -> These were the top 10 players on the leaderboards
right when Gnist got his final record,
3142 -> I figured we should, you know, reflect. We got
Remo who was catching up quickly, we have Suappi,
3148.48 -> Mikl, Oggy, Alek. You know, the goon squad. But
we also have some new runners amongst the top.
3155.36 -> I wanna talk about this guy down here, tied for
10th place. Hekksu. With a 29:53. A sub 30 is
3164.16 -> certainly a respectable time, but something
definitely stands out with this run. You see,
3169.44 -> when you submit your time to the leaderboards, you
are required to put in your time, your hard drive,
3173.84 -> your starting gadgets, which is none for episode
1, your platform and version, and date. Hekksu’s
3180.56 -> 29:53 was done on English and he also wasn’t using
an SSD. If you do the math, his time with optimal
3188.08 -> hardware would be in the mid 28 minute range,
very clearly a top 3 player in terms of skill.
3193.76 -> He had been playing on and off since 2016 and
found various strategies throughout the game.
3198.8 -> The guard lure used in the operation was found
by him, and the crazy super jump chain on Follow
3203.6 -> Dimitri as well. Many community members
speculated about the potential of hekksu,
3208.4 -> he could definitely be a world record contender
if he acquired the right version of the game.
3212.8 -> But the man himself was a bit of a mystery. He
barely interacted at all with the community,
3218.48 -> and was just off doing his own thing.
If he was playing, you had no idea..
3224.08 -> you would just have to wait until he submitted
a run to see what kind of times he was getting.
3228.56 -> Hekksu became the talking point in the
community discord server. Just who the
3232.64 -> hell was this mysterious player? Has anyone
spoken to him before? What does he look like?
3238.96 -> “People just imagined him being
this super big brawly dude.
3247.12 -> I don’t know what it’s called
but it’s the brawly doge
3250.32 -> started popping up as a meme and we’re like,
that’s ****ing hekksu. That is hekksu.”
3256.8 -> Ok so if we take Oggy’s description to heart.
We have a big muscular dog, who plays with no
3262.8 -> help from the community and is one of the
players with the highest skill potential.
3267.28 -> Don’t give this guy Korean and SSD,
or he might just destroy your game.
3271.68 -> But that’s exactly what would happen. The
community was about to witness something
3276 -> legendary. The finnish hurricane had
arrived, let’s see what he could do.
3395.12 -> 27:34. Hekksu had pushed Episode 1 to a place
where it had never been before. Not only did
3402.24 -> he break into the 27 minute barrier on his
first world record, he continued to lower
3407.2 -> it when everyone else thought that there was no
more time to be saved. What an absolute beast.
3412.72 -> Hekksu had shaved off 20 seconds from
Remo’s record with nothing but better
3416.88 -> movement and execution, but his 27:34 did
have a completely new innovation. Gadgets.
3425.52 -> Something I've never brought up because it’s
simply never been relevant is the gadgets menu,
3429.84 -> which you can open by pressing select. New gadgets
are added into this menu with every episode,
3434.72 -> but you have to purchase them in the
safe house. In episode 1 there’s only 1
3438.8 -> gadget that each playable character can obtain.
Fists of Flame for Murray, Smoke Bomb for Sly,
3444.96 -> and Trigger Bomb for bentley. Hekksu had
discovered that the items in episode 1
3450.4 -> could help save a tiny amount of time in the
run, but where was he gonna get the coins?
3454.88 -> Hekksu spent his time wisely during the
autoscrollers jobs to farm 200 coins to buy the
3459.36 -> trigger bomb for Bentley, which saved a handful of
seconds in Disco Demolitions. The trigger bomb is
3464.56 -> a bomb you can manually detonate, but it will also
detonate if you leave a certain radius around it.
3469.76 -> So hekksu throws a trigger bomb on the first
pillar. He then makes his way to the second pillar
3474.16 -> and quickly drops a bomb as he leaves the radius
of the trigger bomb. This causes the cutscenes
3478.8 -> to overlap and play at the same time, saving time
over playing them individually. He then continues
3484.32 -> to do the same for the third and fourth one,
including a ballsy corner cut over the archway.
3490.4 -> Hekksu’s gameplay throughout this run is
also so unbelievably clean. A disgusting
3495.6 -> triple hit in breaking and entering from Murray,
perfect camera manipulation to get 4 briefcases
3501.2 -> and insane rat juggling in the
operation. All in the same run.
3506.72 -> This is perhaps where the record should
have stood. But a rule change was in
3510.24 -> the works for Sly 2. Full-game Sly 2 was being
revolutionized by the use of additional gadgets,
3516.64 -> such as Adrenaline Burst and Stealth
Slide, saving huge amounts of time in
3520.4 -> the later stages of the game. At this point,
episode runs were only allowed to start with
3524.96 -> the gadgets that were required to complete the
episode, which in the case of Episode 1 is none.
3531.04 -> Additional gadgets could be bought if the coins
were grinded mid-run, as Hekksu did in his 27:34.
3537.84 -> But in order to prevent episode runs -- especially
later in the game -- from being completely left
3542.32 -> behind in the midst of the gadget revolution, the
community was polled, and a decision was made.
3547.84 -> Additional gadgets were now allowed for
Sly 2 Episode runs. Runners could begin
3552.08 -> the run with any available gadgets that are
already unlocked by that point in the game.
3556.24 -> Which means that hekksu, had one last run to
do. On September 8th, 2020, the Sly community
3563.92 -> witnessed history, it was pure
beauty between a man and his game.
3568.16 -> From a strategy and gameplay point of view,
this is the peak. Hekksu would start the
3573.28 -> attempt that would go on to be the the most
well executed display for episode 1, here we go.
3584.4 -> First, Hekksu uses some advanced movement
tech throughout the rooftops of Paris.
3588.48 -> The charge attack's grounded speed is
slightly faster than normal running speed,
3592.56 -> and you can keep this speed by timing a square
boost right when the charge attack ends, saving
3597.44 -> tiny tiny amounts of time. Hekksu nails this
movement, and gets a gold split for the segment.
3603.44 -> After Follow Dimitri, Hekksu takes the super jump
chain one step further, and warps directly into
3609.36 -> the trigger for Bug Dimitri’s Office. He nails the
chair jump and goes for an absolutely insane jump
3615.44 -> to the ventilation shaft. Cuber, Coopercrisp and
Z had all tried for countless hours to get this
3620.48 -> jump to work a single time back in the day,
but now in 2020, hekksu does it effortlessly.
3633.04 -> He keeps up the pace, and gets 3
briefcases on Silence the Alarms
3636.96 -> with camera manipulation. With a 3
second lead, hekksu goes for a new
3641.28 -> 50/50 cutscene skip in theater pickpocketing. If
you remember from way back earlier in the video,
3646.24 -> Sly will sometimes walk forward all the way into
the cutscene, but sometimes he will stop short.
3651.52 -> For you to be able to skip this cutscene, you need
sly to stop short, which is about a 50% chance,
3657.68 -> adding a pretty big run killer towards the end of
episode 1. After getting lucky on the coinflip,
3663.12 -> Hekksu uses the newly acquired smoke bomb
to lure the flashlight guard to the door,
3667.92 -> where he then skips the cutscene by dying
as it’s playing, saving around 8 seconds.
3674.64 -> The first room in Disco Demolitions is
done faster than it’s ever done before.
3679.36 -> Hekksu damage boosts while disabling the first
laser barrier, then pulls a bomb and whacks
3684.32 -> it mid air, allowing it to roll forwards into
the second one. After quickscoping the guard,
3689.04 -> he perfectly times a jump into the second barrier
right as it goes down and pulls another bomb to
3695.04 -> die for the cutscene skip. I’m just gonna
let you see it one more time at full speed.
3712.96 -> For the fourth time in this video, a
new strat was discovered for getting the
3716.72 -> truck key in the operation, but the only
one mad enough to go for it.. is hekksu.
3729.76 -> All that to save 0.1 seconds.
3733.36 -> With one final showdown against Dimitri,
hekksu uses the smoke bomb to completely
3737.84 -> revolutionize the fight. When you hit guards while
undetected you will get an instant knockdown,
3743.2 -> but if you’re detected they will stay on their
feet. Hekksu realized that you can utilize the
3747.84 -> smoke bomb to be undetected by Dimitri and thus
get a free instant knockdown after just one hit.
3754.24 -> Hekksu prevents him from teleporting away
completely by cornering him with this strat.
3758.88 -> He tears through the entire
boss fight in mere seconds.
3769.04 -> 27:12. A record that stood. No.. A record that
is still standing over a year later. A masterful
3777.84 -> display from the game's best player. And as
expected, hekksu, soon after getting this run,
3784.64 -> slowly faded back into his mysterious ways, and
it would be a while until we heard from him again.
3790.16 -> According to Slygolds.com which is a website
that tracks all the best times for each job,
3795.12 -> you can see that the community’s best possible
episode 1 adds up to 27:01. If we take these
3801.12 -> numbers literally, hekksu is 11 seconds away from
perfection. In more realistic eyes though, a 26
3807.68 -> will definitely happen. Whether it’s Hekksu, Remo,
Gnist or maybe a new player. Only time will tell.
3831.76 -> Man. What a journey it has been for the Sly
community. It all started out with a bunch of
3836.72 -> passionate fans of the game on SpeedDemosArchive
in 2008, and throughout the years, the community
3842.24 -> has grown so much, and the time has fallen so
low. From Coopercrisps early runs, to Cuber’s love
3849.2 -> for the episode, to racing on SpeedRunsLive, to
Gnist taking over the game, to Alek’s sub 30, to
3856.16 -> Oggy’s laughter, to Remo’s 19/19, and to Hekksu’s
silent obliteration. From the bottom of my heart,
3864.24 -> thank you to all the runners, glitch hunters,
modders and casual players for keeping this game
3869.36 -> alive. And of course to viewers like yourself for
making it this far into the video. On the surface,
3876 -> this may just seem like the history of how episode
1’s record has been lowered over the years.
3880.56 -> But a true community has been built and grown
for these games, that consists of friendships,
3885.76 -> laughs, memes, sadness, and joy. With
121 runs on speedrun.com for episode 1,
3893.6 -> there is no better time than now to get into
speedrunning Sly 2. It’s as easy as putting on
3898.4 -> a timer and just playing as fast as you can. After
saying the word Episode 1, 42 times in this video,
3905.52 -> I'm starting to wanna try it too. The best thing
you can do to get into speedrunning any game out
3910.4 -> there, is to go to speedrun.com, search for
the game and join the community discord..
3915.84 -> There you will find people that are
willing to help you get started.
3919.28 -> As for the future of the game, Hekksu
hasn’t been very active as of late,
3923.36 -> and a few new players are catching up to him. His
any% record, is being pursued by 2 new players,
3929.28 -> Jake and Bvr, who are only behind by a few
minutes. Hekksu also had a stranglehold over
3934.72 -> all the episodes, but due to inactivity, Bvr and
Phobos have managed to snag a couple. However,
3941.04 -> Episode 1 is still firmly in Hekksu’s grasp,
with second place being Bvr 29 seconds behind.
3947.2 -> After all these years, we finally have a
player who cares about the full-game run,
3951.92 -> and the individual episodes, combining
the mindset from both new and old.
3956.72 -> There are a couple of Tool-Assisted strategies
and theories that have circulated for Episode 1,
3961.2 -> so let’s take a look at them
before closing things out.
3965.76 -> The first one is this possible sequence
break, uploaded by Gnist in 2017. Gnist
3970.96 -> uses the paraglider and the binocucom to clip out
of the final room during Breaking and Entering.
3975.84 -> You wouldn’t normally have the paraglider here
but let’s just pretend you can get out somehow.
3980.56 -> You can actually hurt Dimitri and knock him
down during this part, but.. the game crashes.
3986.4 -> Something in the game realises that you haven’t
fulfilled the prerequisites for this to happen,
3990.88 -> and it breaks the code. Essentially there are
flags that need to be hit in order to proceed
3995.76 -> to later parts of the game. For example, in
Breaking and Entering, you would think that
4000.08 -> the table clip can launch you high into the
air and you could skip to the end, but there’s
4005.12 -> a trigger you need to hit around the first
laser wall, otherwise the game won’t progress.
4010 -> These triggers are spread all throughout the
game, some smaller scale for individual jobs,
4014.88 -> and some larger scale for the whole episode, which
makes it harder to find major sequence breaks.
4020.4 -> Chaining Square Boosts on slopes can result in
some pretty ridiculous speeds, showcased here in
4025.6 -> a Tool-Assisted runthrough of Satellite Sabotage
by Hekksu. This is possible in a real time setting
4031.84 -> with some extreme precision, and could elevate the
game's movement to its highest echelon seen yet.
4038.56 -> And one final madlad strat that saves
around 10 seconds if done perfectly,
4043.28 -> is this Rat Fight Skip for the Operation uploaded
by Hekksu in 2019. It’s not in the best quality,
4049.44 -> and it’s pretty complicated but I'll try my best
to break it down. During the section where you’re
4054 -> supposed to climb the peacock, you can set up
a super jump chain from a standpoint on this
4058.16 -> pipe and carry it all the way over to the water.
In order for the game to save on memory, the game
4063.84 -> deloads some of the objects across the map, and by
falling into the water far enough away, Sly will
4069.28 -> respawn on the pipe and it’ll be deloaded. If Sly
or the camera leaves the radius of the standpoint
4076.72 -> a second time, it deloads the floor for the entire
map, giving the trick its name - fake floor. After
4083.28 -> climbing the peacock sign, the camera pans
over to Bentley and Murray stealing the truck,
4087.36 -> which is far enough away from the pipe to trigger
the fake floor. This causes both Sly and the
4092.72 -> Rats that spawn for the fight to fall through the
world, but you can just barely keep Sly alive with
4098.16 -> enough health. Getting every single rat to despawn
on the map is incredibly inconsistent, and also,
4104.8 -> Sly jumping far enough into the loading trigger
for the next part can take several attempts too,
4110.08 -> and is out of your control. Only a couple of
people have saved time with this strat, including
4115.52 -> Remo during an episode 1 attempt in june 2019.
Nobody has set a new record with this, but perhaps
4121.92 -> this is how we’ll see a 26 minute time happen.
All the power to anyone willing to take it there.
4141.6 -> The Sly Cooper series is something that
means a lot to some people around the world.
4146.56 -> Memories about the games from younger years are
left by some as mere relics of the past. But a
4152.56 -> strong community chose to take matters into their
own hands, and forge a path forward for a game
4158.08 -> they held extremely dear. Episode 1 has seen
revolutionary changes over the past 7 years.
4164.24 -> It all started as a straightforward tutorial
level, but passionate players from far and wide
4169.12 -> have turned it into something greater.
Movement tech, glitches and shortcuts,
4173.76 -> all contribute to elevating it into another
frontier. It’s Sly 2’s most iconic episode,
4179.68 -> but i think now, it’s safe to say that
it’s also Sly 2’s most competitive episode.
4184.96 -> No other category in the Sly series has the
size that Episode 1 continues to hold, and very
4191.04 -> few records have a bar that’s been set this high.
We’ve come a long way, but I believe there’s still
4198 -> more to go. For anyone daring to take the
time down further, good luck, and au revoir.
4241.6 -> Thanks for watching and a special thanks
to everyone who was just shown on screen
4245.04 -> in the credits, and a massive thanks to my
patrons for making videos like these possible.
4249.68 -> A behind the scenes interview with
Oggy is available for all 5$ backers.
4254.48 -> As always, take care, and have a good one.
Source: https://www.youtube.com/watch?v=QFVQvYKpFYY