How to Use The Dutch Angle Shot [Cinematic Techniques in Film] #dutchangle

How to Use The Dutch Angle Shot [Cinematic Techniques in Film] #dutchangle


How to Use The Dutch Angle Shot [Cinematic Techniques in Film] #dutchangle

Dutch Angle Shot Examples ►► http://bit.ly/2HEw0ZB

A dutch angle or dutch tilt is a great way to signal to your viewer that something in your scene is wrong. That said, many filmmakers have used the dutch angle too much, or in such a thoughtless manner that they left cinematic effectiveness on the table.

Dutch angles were originally created during the film era of German Expressionism, and they are a perfect cinematic tool for jarring a viewer, and signalling trouble, danger, or general unrest within a situation.

Our video breaks down:
When to use a dutch angle
How far to tilt your camera
How level changes affect the shot
AND
Depth of field considerations

We breakdown a scene from Mission Impossible, and show you specific examples of how a dutch angle can elevate your material.

When you finish this video, you will understand everything you need to know about dutch angles and dutch tilts.
The end result: You will be able to effectively use dutch angles in your next project.
#dutchangleshot #dutchtilt #film



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Content

2.3 -> How do you enhance an unsettling moment in your script?
5.6 -> How do you signal that something is wrong?
9.4 -> Today, we're going to break down a scene
11.6 -> from Brian De Palma's "Mission: Impossible"
14.357 -> where he uses a classic cinematic technique
16.818 -> to create an uneasy feeling inside the viewer.
20.9 -> How does he do this?
22.2 -> The Dutch Angle.
27.287 -> A dutch angle is a shot that has a noticeable tilt on the cameras x-axis,
31.696 -> like this.
34.858 -> Or this.
37.235 -> Dutch angle was a camera technique
39.598 -> used by the German expressionists in the early 1900's.
43.407 -> Directors often use a dutch angle
45.7 -> to signal something disorienting, unsettling.
49 -> "Right, right, right,right."
51.7 -> If you want to get a similar feeling across
54.343 -> there are three things you need to do.
57.9 -> Number 1 - Identify the Moment.
61.265 -> Read through your script and find a moment
63.46 -> that is unsettling or wrong.
65.7 -> When you find it,
66.751 -> go to your script breakdown
68.363 -> and add a note at the bottom of the scene.
70.418 -> Is something like "Unsettling Moment - Dutch."
74.145 -> Number 2 - Consider the Moment.
76.9 -> When you go to build your shot list,
79 -> you'll note from the previous step
80.765 -> will remind you that this scene could benefit from a dutch angle.
84.691 -> Number 3.
86.393 -> Enchance the Moment.
89.1 -> This is where we get technical and unpack creative options
92.8 -> you have available to enhance your dutch angles.
95.7 -> These 3 things help you avoid self-indulgent camerawork
99.746 -> that can confuse the viewer.
102.1 -> Otherwise, you'd end up with dutch overdose.
105.514 -> [Laughing]
108.634 -> "Oh, you're too much."
111.2 -> We're going to use StudioBinder`s production software
114.2 -> to build a scene from "Mission: Impossible."
116.6 -> Also, make sure to subscribe below
118.64 -> and click the bell icon to stay in the loop.
121.561 -> Let's jump in.
123.8 -> The first thing you need to do is identify the moment.
128.1 -> When you read through a good script,
129.88 -> you will find a moment where everything changes,
132.273 -> where something big happens.
134.2 -> These are the moments where film techniques come in handy.
137.717 -> De Palma finds a moment here.
141.6 -> In this scene,
142.623 -> our hero Ethan Hunt arrives at a restaurant in Prague.
146.437 -> His entire team has just been murdered,
149.1 -> and he now has to meet with his boss Kitteridge.
153.03 -> Kittredge thinks Ethan just murdered his own team.
156.1 -> Ethan is unaware of this.
158.114 -> "I can't tell you, how sorry I am."
160.3 -> This marks a big shift in the film.
162.3 -> "I know how much Jim, in particular, meant to you, Ethan."
165.8 -> This is the climax of act one
167.724 -> where our hero passes the point of no return.
172.75 -> Short one is a medium close-up on Ethan.
175.803 -> This shot is eye level and a single.
179.6 -> You'll notice that for shot two,
181.607 -> Kittredge is also framed in a medium close-up.
185.73 -> We move onto shot three
187.5 -> where we finally get to see these characters connect for the first time.
191.667 -> De Palma shows us this by switching to a wide profile two shot.
196.203 -> The transition to the wide to shot is motivated
199.1 -> because it allows us to see Kittredge past the documents to Ethan.
203.2 -> But we also gain this slightly disarming moment.
206.683 -> Kitteridge leans forward,
208.419 -> but he stays forward
209.823 -> which adds an imposing contrast to Ethan's slumped depowered form.
215.2 -> We continue to cut from shot one back to shot two,
218.6 -> until Ethan asks.
220.819 -> "-Why was there another team?
223.6 -> -What?
225.9 -> -Of IMF agents. At the Embassy. Tonight."
228.568 -> When Kittredge lies to him.
230.417 -> "-I don't quite follow you."
232.865 -> This is where we see our dutch angle.
238.002 -> This is the moment.
239.899 -> The moment where something is wrong.
242.2 -> And the visuals change.
245.597 -> De Palma knows that a Dutch angle rocks the viewers equilibrium.
249.895 -> It makes us feel uneasy.
253.9 -> Kittridge has also brought a second team of IMF agents to the meeting.
257.9 -> Their identities are only brought to our attention,
260.7 -> once Ethan points them out.
262.4 -> "-Let's see if you can follow me around this room.
264.9 -> The drunk Russians on the embankment at 7 and 8 o'clock.
269.7 -> The couple waltzing around me at the Embassy at 9 and 11.
273.1 -> The waiter standing behind Hannah at the top of the stairs.
276 -> Bowtie 12 o'clock.
277.726 -> The other IMF team.
280.6 -> You're worried about me.
283.014 -> -That's right."
285.2 -> De Palma uses two different dutch angles
287.05 -> for shot four and shot five.
292.2 -> De Palma uses different camera levels
294.418 -> for each of his dutch angles in the scene.
297.356 -> Shot four on Ethan is closer to eye line
300.469 -> so we can still empathize.
303.315 -> But shot 5 on Kittredge
305.1 -> is an extremely low angle,
306.688 -> to distance us and showcases villainy.
312.975 -> The dutch angles De Palma used in the scene
315.929 -> have a very shallow depth of field.
317.928 -> "It`s correct."
319.1 -> The shallow depth of field
320.932 -> makes an already unsettling shot become somewhat claustrophobic,
325.334 -> as the world drifts away,
327 -> and the tension is ratcheted.
328.684 -> "You're want shake hands with the devil, that`s fine with me,
331.446 -> I'm just want to make sure you do it in hell."
341.5 -> The reason dutch angles work, so well in this scene,
345.5 -> is because they preceded by shots with standard composition.
349.138 -> Switching from normal to extreme framing
351.361 -> creates an even larger shift within the scene.
354.3 -> And we see this transition play out in real-time.
360.54 -> Let's recap.
361.795 -> Before you decide to use a dutch angle,
364.174 -> remember to identify the moments
366.5 -> during your script breakdown.
369.198 -> Consider the moments while you create your shot list and storyboard
372.8 -> and enhance the moment with camera techniques and cinematic language.
377 -> There are a few things you can do to enhance the shot.
379.997 -> First, the degree of your tilt.
382.607 -> The more you tilt, the more unsettling your shot becomes.
386.6 -> Another thing to keep in mind is
388.604 -> the camera level of your shot.
390.652 -> A dutch tilt placed at a low angle
392.87 -> will evoke a different feeling from one place that eye level.
396.8 -> Also, don't forget about the focal length of your lens.
400.946 -> Using a wide-angle lens will generate a different look and feel
404.525 -> when compared to standard or long lens.
407.35 -> Lastly, keep in mind your depth of field.
412.2 -> Identify. Consider. Enhance.
416.551 -> What are your favorite examples of the dutch angle?
419.2 -> How did the director use them to elevate the material?
422.432 -> Tell us in the comments.
424.2 -> Do you have a big plot shift or revelation, like Ethan's in your project?
428.39 -> If so, you'll want to call it out
430.293 -> when you create script breakdown.
433.138 -> Check the description to sign up for StudioBinder.
436.1 -> It's free to get started.
437.919 -> "Is it all right?
438.852 -> Well, I guess you're about ready aren`t you?"
441.1 -> Subscribe to our channel below.
443.765 -> Click the bell icon for notifications.
446.275 -> And follow us on our Instagram page.
449.9 -> This message will self-destruct in 5, 4, 3, 2.

Source: https://www.youtube.com/watch?v=R9FUEScjB1U